In my last article, I described the new torpedo changes and demonstrated the relative inequality of torpedo stats in VGA Planets. In this article, I will discuss what planets could (and arguably should) look like in terms of an ideal distribution of stats. I will follow up with some concrete suggestions on how to make this possible. In doing so, I will try not to change the flavour of the game.
Look — the game’s complicated enough, right? So don’t waste so much time reading about it; pick one and play already. Yeah, you’re gonna spend the next six months getting your ass handed to you, but so what? If you wanted easy, you’d be back on Facebook playing Farmville. Continue reading →
All fascist starships with beams have a special mission; Pillage Planet. By pillaging a planet, money and supplies are generated and beamed up to your ship. You can pillage any planet regardless if it is an enemy, allied or even your own planet.
… generate 1 supply for 100 clans (Native and Colonists)
… generate 1 Megacredit for 100 clans (Native and Colonists)
… kill 20% +120 clans of the Natives
… kill 20% +20 clans of the Colonists
… decrease Native happiness by 10
… decrease Colonists happiness by 10
Pillage will first generate the money and supplies and then kill the clans. All supplies will be beamed up on to your ships. The ship with the lowest ID will be filled first including cloaked and fuelless ships. If all your cargo space is full, the pillage mission will sell all supplies on the planet and beams up the megacredits to your ship. When your first ship reaches 10,000MCs, the next one will be loaded with Supplies and MCs.
The Fascist Pillage mission is not cumulative, you can only pillage with one ship at a time. Pillage happens after ship movement and combat.
The owner of the planet will recieve a planetary distress call including the remaining number of clans and the planet ID. You will receive a copy of that message.
(Comment on the data collection and sorting method at the end of the table.)
Starships in order of their firepower, with all ships being equipped with maximum weaponry and fighting for their original race. All ships marked with an asterisk * are only available in campaign games. Continue reading →
The following list contains all Planets starships that will be destroyed by a single Glory Device or a Minehit. All ships marked with an asterisk * are only available in Campaign Games. All other ships in the Planets shiplist will either survive a single minehit or Glory Device detonation or even will be able to repair themselves instantly using supplies.
The following list contains all Planets starships that are able to repair themselves instantly using supplies to compensate at least one Glory Device or Minehit. All ships marked with an asterisk * are only available in Campaign Games.
Please note that these figures require supplies in sufficient numbers on board; some ships will be limited in their fighting abilities due to ammunition shortages if the required supplies for repair are loaded. All other ships in the Planets shiplist will either be destroyed when striking a mine or will require other means to be repaired.
Ships that can repair themselves instantly using supplies:
Effects of own Glory Device detonations on Fascist ships, for both D19b (and c*) Class Destroyers (20% of a normal mine hit) and Saber Class Frigates (10% of a normal mine hit). All ships marked with an asterisk * are only available in Campaign Games. The following tables contain the damage percentage a fascist ship will take when experiencing a Glory Device detonation, how many detonations it will survive, how many detonations can be repaired instantly if enough supplies are on board (limited by cargo hold), and how many supplies will be needed to repair one detonation (hit).
With the newest updates the minefield decay is also displayed in the minefield preview when sweeping and scooping mines. What is very helpful to control enemy minefields can cause problems when trying to decrease your own minefield sizes by scooping parts of them – for example to pull a minefield or web out of an opponent’s sweeping range. Remember that the scooping ship must have a lower ID number than the Continue reading →