The following list contains all Planets starships that are able to repair themselves instantly using supplies to compensate at least one Glory Device or Minehit. All ships marked with an asterisk * are only available in Campaign Games.
Please note that these figures require supplies in sufficient numbers on board; some ships will be limited in their fighting abilities due to ammunition shortages if the required supplies for repair are loaded. All other ships in the Planets shiplist will either be destroyed when striking a mine or will require other means to be repaired.
Ships that can repair themselves instantly using supplies:
Effects of own Glory Device detonations on Fascist ships, for both D19b (and c*) Class Destroyers (20% of a normal mine hit) and Saber Class Frigates (10% of a normal mine hit). All ships marked with an asterisk * are only available in Campaign Games. The following tables contain the damage percentage a fascist ship will take when experiencing a Glory Device detonation, how many detonations it will survive, how many detonations can be repaired instantly if enough supplies are on board (limited by cargo hold), and how many supplies will be needed to repair one detonation (hit).
We of the Cyborg Feudality gladly make our technological advancements available to the untutored natives we find on the planets in the NuNiverse. Indeed, as we have earlier had reason to observe, they embrace our ways with such enthusiasm that they eventually vanish into our Noble Collective, swelling our Continue reading →
We of the Cyborg Feudality are justly renowned for our unmatched Cube ships. The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built. Both are massive engines of pure destruction. Each is designed to dominate in combat; each is the perfect Continue reading →