The spirit of a thing is that which survives changes in circumstance. The spirit of the Crystal is that of The Snare. The Crystals have a unique technology around which their entire fleet and all strategies must be constructed. Web mines drain fuel, paralyze enemy operations, force them to waste valuable time sweeping, and allow the Crystal to harvest the survivors for their own fleet. However, the opponents of the Crystal are not likely to just march their ships into Crystal space. They must rather be goaded into it, smothered, or caught unawares. Crystal success hinges on the effective implementation of ensnarement tactics.
The Crystalline fleet relies on light ships with great cargo holds and long ranges, that allow carrying great amount of colonists and torpedoes deep into enemy territory where they are converted into the dreaded web mines. Since their preferred Continue reading →
Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
Written by: Bondservant
Crystalline — A Winning Race For the Patient Commander
So what is the big deal? The Crystals do not have the big ships. They can’t build fighters. They can’t ground assault. And they can’t clone. In fact, they can’t do a lot of Continue reading →
Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!
NOTE: Certain aspects of this article reference the Priority Build Points system.
In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading →