Threat Assessment: The Cyborg

This is the fifth in a series of anonymous reports analyzing the strengths and weaknesses of the Eleven Races. These redacted versions were approved by the Senate for immediate publication, to be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Cyborg: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Expert
Difficulty To Defeat: Low To High
Style: Aggressive

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Riding The Wild Serf, or The Fine Art Of Harvesting Peasants

We of the Cyborg Feudality gladly make our technological advancements available to the untutored natives we find on the planets in the NuNiverse. Indeed, as we have earlier had reason to observe, they embrace our ways with such enthusiasm that they eventually vanish into our Noble Collective, swelling our Continue reading

On Networking, or Keeping Your Head In The Clouds

We of the Cyborg Feudality are justly renowned for our unmatched Cube ships.  The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built.  Both are massive engines of pure destruction.  Each is designed to dominate in combat; each is the perfect Continue reading

The Humanitarian Crisis or Why It’s Hard To Be A Borg

There are many ways to play a game. This is one of the fundamental truths (not least here at .Nu), and it’s the root and cause of many arguments, clashes, and streams of vituperation both in-game and in the Forum.

The main trouble, of course, is that there are many valid ways to play a game. One of the basic assumptions we make is that anyone voluntarily playing a game that can take two Continue reading