At the PlanetsCon 2015 in Leiden, Netherlands the first Turn of the Year Awards were held. Many turns in four categories were handed in from all over the world, nominated by the PlanetsMagazine Crew and presented to the PlanetsCon participants who then discussed and voted democratically for each winner. A big ‘Thank you!’ goes out to all Continue reading →
In Planets you can choose between 11 Races that are inspired by well-known Sci-Fi civilizations. Each race has its unique character and abilities and all need to be played differently on their way to victory. Some of the races in the Planets universe rather Continue reading →
So you want to play the Missing Colonies of Man, eh? Well, here’s a few basic things you might want to know if you’re just starting out, and I daresay there might be a trick or two in here that even experienced commanders may have missed.
If this is your first-ever game, the Colonies are one of the best choices. They’re one of the easier races to play, and they’re very forgiving if you Continue reading →
The Colonial Fleet consists of several torpedo ships and carriers which are known to travel great distances without any fuel issues. Base of this economic advantage are three ships that can generate fuel: The Neutronic Refinery, the Aries Class and the Continue reading →
The Rebels base their strength on a comparatively light and agile fleet that includes light torpedo ships, carriers, highly specialized ships types and the famous hyperjumping Falcon Class Escort. Rebels are immune to Continue reading →
The Robotic Fleet relies on relatively heavy carriers and can bring tremendous amount of firepower into battle. Although it lacks a variety of torpedo ships it has one supreme minelayer to play out their advanced minelaying technology, which allows them Continue reading →