About Staff Writer

This account represents the many contributors to the Planets Magazine who, for one reason or another, have content that doesn't appear under their own name or byline.

The Planets.NU Commanders Map

(Archived content, not presently maintained — by SpaceSquad)

The Planets.NU Commanders Map

Planets.Nu has a great and very active community. We all like to chat and discuss about our favorite game for hours. It’s fun to do it online and meet Commanders from all over Planet Earth, it is even more fun to do it face to face. I have done it in the past, small gatherings with 3-4 other Commanders who live nearby or having a beer with a Commander who find some time during a business trip to your city.

Therefore, Planets Magazine introduces the Planets.NU Commanders Map.
https://www.google.com/maps/d/edit?mid=zvdGjTeKc3xM.kG70uUFGy3gM&usp=sharing
Continue reading

Improved Desert Habitation

(written by Bondservant)

Improved Desert Habitation – Make It Your First Nu Campaign Advantage Purchase

Improved Desert Habitation: “Crystalline colonists grow even faster on hot worlds (2.5X faster on 100 degree planets), but slower on cool worlds.”

So you have decided to take command of the Crystal Confederation in a Nu Planets Campaign game. And you can enter the galaxy using a total of 500 points. Should you Continue reading

An Old Scroll – The Art of Diplomacy

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Emperor Bondservant in the Early 1990s

The Art of Diplomacy

VGA-Planets comes the closest I know to simulating what it would be like to be a commander in a full-scale war — especially considering the impact of having ten other Continue reading

An Old Scroll – Crystals 101

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Bondservant

Crystals 101

Crystalline — A Winning Race For the Patient Commander

So what is the big deal? The Crystals do not have the big ships. They can’t build fighters. They can’t ground assault. And they can’t clone. In fact, they can’t do a lot of Continue reading

Minehits and Glory Devices – Ships that will be destroyed

Frequently asked questions about Glory Devices – APPENDIX 3:
(originally compiled by Anaconda)

The following list contains all Planets starships that will be destroyed by a single Glory Device or a Minehit. All ships marked with an asterisk * are only available in Campaign Games. All other ships in the Planets shiplist will either survive a single minehit or Glory Device detonation or even will be able to repair themselves instantly using supplies.

Destroyed – Ships that will be destroyed by minehits or Glory Devices. Continue reading

Minehits and Glory Devices – Ships that can repair themselves

Frequently asked questions about Glory Devices – APPENDIX 5:
(originally compiled by Anaconda)

The following list contains all Planets starships that are able to repair themselves instantly using supplies to compensate at least one Glory Device or Minehit. All ships marked with an asterisk * are only available in Campaign Games.
Please note that these figures require supplies in sufficient numbers on board; some ships will be limited in their fighting abilities due to ammunition shortages if the required supplies for repair are loaded. All other ships in the Planets shiplist will either be destroyed when striking a mine or will require other means to be repaired.

 Ships that can repair themselves instantly using supplies:

Continue reading

Glory Devices – Effects on Fascist ships

(written by Anaconda)

Frequently asked questions about Glory Devices – APPENDIX 4:

Effects of own Glory Device detonations on Fascist ships, for both D19b (and c*) Class Destroyers (20% of a normal mine hit) and Saber Class Frigates (10% of a normal mine hit).  All ships marked with an asterisk * are only available in Campaign Games. The following tables contain the damage percentage a fascist ship will take when experiencing a Glory Device detonation, how many detonations it will survive, how many detonations can be repaired instantly if enough supplies are on board (limited by cargo hold), and how many supplies will be needed to repair one detonation (hit).

Continue reading

DIE HARD 8 Completed: Cold space never been so hot, dead space never so alive!

(written by Anaconda)
DIE HARD 8 was done last night! Winners come from cold north, cold like space it self.
Really, it was snowing today here in Finland. No matter I was sleeping like a dead after twelve hour night shift, the small ice balls drumming the roof in the middle of the day woke me up from my coma. Now I know how they got Schumacher up, too! Congratulations to ISO–T and OHO for winning the eighth episode of Die Hard series! It is reliefing to see the Germans are not winning every single game in Planets NU.

Continue reading