Editor’s Note: This was written to update ThinLizzy’s “Ship List – Strong to Weak” from 2014 to take into account advances like Horwasp, Emperor ships, and Quantum Torpedoes.
Tag Archives: ship
Standard Ship List – From Stronger to Weaker (Revised)
Editor’s Note: This was written to update ThinLizzy’s “Ship List – Strong to Weak” from 2014 to take into account advances like Horwasp, Emperor ships, and Quantum Torpedoes.
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Hello, Dolly! or, Is Post-Limit Cloning Wise?
And now, as promised, some thoughts on the future desirability of post-limit cloning:
We are all certainly in agreement that, in TimHost 3.20, if this had occurred it would have been a glitch. As this is no longer TimHost, we are permitted to consider whether this ought to exist as a potential feature. We have this right simply because we are no Continue reading
Who’s On First? Combat Order and Battle Value
Ship combat at Planets.Nu is arguably the single most important key element in play. The tactics and complexities would be thought multiform and diverse even before one considers that every player has a unique ship list. Bearing this in mind, it is hardly surprising that many new players are Continue reading
Advanced Combat: Left vs. Right
This article details the practical difference between the left and right sides of the screen in VCR combat. It also incorporates a brief description of battle order and carrier combat Continue reading
The Firecloud Class Cruiser and the Art of the Chunnel
In order to clarify some of the more basic concepts involved in the articles on advanced tactics for the Cyborg, it is necessary to have a basic guide to the art of chunnelling.
To chunnel, you’ll need two or more Firecloud Class Cruisers and some spare Continue reading
Riding The Wild Serf, or The Fine Art Of Harvesting Peasants
We of the Cyborg Feudality gladly make our technological advancements available to the untutored natives we find on the planets in the NuNiverse. Indeed, as we have earlier had reason to observe, they embrace our ways with such enthusiasm that they eventually vanish into our Noble Collective, swelling our Continue reading
On Networking, or Keeping Your Head In The Clouds
We of the Cyborg Feudality are justly renowned for our unmatched Cube ships. The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built. Both are massive engines of pure destruction. Each is designed to dominate in combat; each is the perfect Continue reading
ACTION NEWS: CLONING
This is your Planets Mag Action News reporter coming to you live from the planet Kobol with a breaking story on ship cloning.
For the past two weeks, the Forums have been abuzz with the rumor that players have been cloning ships after the ship limit has been reached. Veteran players from all over the cluster say Continue reading
Loki Logic
(written by BigBeefer)
This is the first in a series of articles I’m writing on tools and tactics for fighting against the Privateers. We’ll begin with what I consider the most effective tool: The Loki Class Destroyer. This will cover how to use them and how to protect them in various situations.
The Loki Class Destroyer
See the link above for information on the Loki Class Destroyer. Lokis are a powerful tool against the Privateers, due to their tachyon field that can decloak ships within 10ly. Unlike glory device ships, Continue reading