The Transition

In Planets, like chess, there’s that hectic opening period where we rush out these patchwork abomination hulls any old how and just have to cope with for the rest of the game. There’s the serious middle game, which is all about optimizing logistics and supplying manufacturing hubs. Eventually, somehow, we arrive at the endgame, where one ragtag fleet end is battling the barrel-scrapings of another through exhaustion and out the other side.

It’s that ‘somehow’ on which I’d like to focus for just a moment: that poorly-defined transition point between the middle and the beginning of the end.

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Standard Ship and Planet List – From Stronger to Weaker

Editor’s Note: This was written to update ThinLizzy’s “Ship List – Strong to Weak” from 2014 to take into account advances like Horwasp, Emperor ships, and Quantum Torpedoes.


Dedicated to Xy”zzynnzy’Z of the Glorious Thorax. Long may it’s mandibles be sharp!

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Hello, Dolly! or, Is Post-Limit Cloning Wise?

And now, as promised, some thoughts on the future desirability of post-limit cloning:

We are all certainly in agreement that, in TimHost 3.20, if this had occurred it would have been a glitch. As this is no longer TimHost, we are permitted to consider whether this ought to exist as a potential feature. We have this right simply because we are no Continue reading

Who’s On First? Combat Order and Battle Value

Ship combat at Planets.Nu is arguably the single most important key element in play. The tactics and complexities would be thought multiform and diverse even before one considers that every player has a unique ship list. Bearing this in mind, it is hardly surprising that many new players are Continue reading

Riding The Wild Serf, or The Fine Art Of Harvesting Peasants

We of the Cyborg Feudality gladly make our technological advancements available to the untutored natives we find on the planets in the NuNiverse. Indeed, as we have earlier had reason to observe, they embrace our ways with such enthusiasm that they eventually vanish into our Noble Collective, swelling our Continue reading

On Networking, or Keeping Your Head In The Clouds

We of the Cyborg Feudality are justly renowned for our unmatched Cube ships.  The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built.  Both are massive engines of pure destruction.  Each is designed to dominate in combat; each is the perfect Continue reading

ACTION NEWS: CLONING

This is your Planets Mag Action News reporter coming to you live from the planet Kobol with a breaking story on ship cloning.

For the past two weeks, the Forums have been abuzz with the rumor that players have been cloning ships after the ship limit has been reached.  Veteran players from all over the cluster say Continue reading