Fleet Stacks: The Missing Colonies Of Man

Articles Of War, Supplemental

In this series of brief supplements, we examine not ships as individuals but when working together as a machine, in task groups or battle formations. These articles presume familiarity with the concepts of Battle Order and Left vs. Right Combat.

The Colonies, like four other races, field a heavy carrier that can take on any single vessel in the Echo Cluster on relatively equal ground. The Virgo has the further advantage of being cheap to build (minerals-wise) and arm (free fighters). However, the rest of the Colonial fleet is composed largely of vessels too lightweight to be allowed out on their own.

In consequence of this, in an appendix to the Dreadlord Manual of antique fame, Doug Suerich proposed grouping a Patriot with a Little Joe and a Cygnus. When employed properly, he contended, this trio could be deadly against most foes. Unfortunately, what was true in 1994 has not withstood the test of time; against cloakers, who can select their targets through Intercept, such a group can gain no advantage from stacking, and against even medium carriers, battleships, or battlecruisers, they’re simply flying to their deaths — a gift to any adversary who chooses to seize it.

Instead, we shall focus on ship stacks that function

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Virgos: Worryingly Powerful or Powerfully Worrying?

(written by KSB)

This article is intended for the novice Colonial player, mostly because I am a novice Colonial player. If it is useful to those more advanced then that is a happy coincidence, or perhaps you’re not actually that good, or maybe I’m just a hidden talent. I’d like to think that all of these Continue reading

The Amazing Small Deep Space Freighter

(written by ECV – Classic Queue)

Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!

NOTE: Certain aspects of this article reference the Priority Build Points system.

In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading

Merlin Class Alchemy Ship

(Archived content — by SpaceSquad)

Merlin Class Alchemy Ship can be built by every race

180px-Merlin_Class_Alchemy_Ship Techlevel 10 Crew 120
Engines 10 Fuel 450
Beams 8 Cargo 2700
Mass 840
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Super Transport Freighter

(Archived content — by SpaceSquad)

Super Transport Freighter can be built by every race

180px-Super_Transport_Freighter Techlevel 10 Crew 202
Engines 4 Fuel 1200
Cargo 2600
Mass 160
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Neutronic Refinery Ship

(Archived content — by SpaceSquad)

Neutronic Refinery Ship can be built by every race.

180px-Neutronic_Refinery_Ship Techlevel 9 Crew 190
Engines 10 Fuel 800
Beams 6 Cargo 1050
Mass 712
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Large Deep Space Freighter

(Archived content — by SpaceSquad)

Large Deep Space Freighter can be built by all races

180px-Large_Deep_Space_Freighter Techlevel 6 Crew   102
Engines 2 Fuel   600
Cargo 1200
Mass   130
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Small Deep Space Freighter

(Archived content — by SpaceSquad)

Small Deep Space Freighter can be built by every race except the Solar Federation

180px-Small_Deep_Space_Freighter Techlevel 1 Crew   2
Engines 1 Fuel 200
Cargo  70
Mass  30
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