Most wars are won or lost long before the fighting starts. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.
The Cyborg field not one but two of the strongest warships in the Echo Cluster. The Annihilation is the most massive and powerful battleship, and the Biocide is a carrier nearly as huge as the Empire’s Gorbie — and with a larger cargo hold to boot. The Firecloud permits instantaneous travel across any distance, and there’s also a passable hyperspace probe that, when coupled with the Cyborg’s ability to assimilate natives, grants them the ability to expand rapidly across any cluster.
This is the fifth in a series of anonymous reports analyzing the strengths and weaknesses of the Eleven Races. These redacted versions were approved by the Senate for immediate publication, to be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Cyborg: its strengths, its weaknesses, and how best to defeat it in battle.
Ease Of Command: Expert Difficulty To Defeat: Low To High Style: Aggressive
The Cyborg fleet mainly consists of small support ships and very strong battle cubes. Due to the advanced technologies the Cyborg has access to, it produces the feared Firecloud Class Cruisers which can open wormholes between them to Continue reading →
We of the Cyborg Feudality gladly make our technological advancements available to the untutored natives we find on the planets in the NuNiverse. Indeed, as we have earlier had reason to observe, they embrace our ways with such enthusiasm that they eventually vanish into our Noble Collective, swelling our Continue reading →
We of the Cyborg Feudality are justly renowned for our unmatched Cube ships. The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built. Both are massive engines of pure destruction. Each is designed to dominate in combat; each is the perfect Continue reading →
Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!
NOTE: Certain aspects of this article reference the Priority Build Points system.
In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading →
There are many ways to play a game. This is one of the fundamental truths (not least here at .Nu), and it’s the root and cause of many arguments, clashes, and streams of vituperation both in-game and in the Forum.
The main trouble, of course, is that there are many valid ways to play a game. One of the basic assumptions we make is that anyone voluntarily playing a game that can take two Continue reading →
The Cyborg is a very old life-form which seeks the synergy of organic and artificial life. Its main goal is to raise the living quality of all species by integrating them into its collective, which is done by assimilating them. The Cyborg symbiosis with Continue reading →