Gathering military intelligence in the game of Planets
When it comes to the most important aspects of Planets strategy, most players talk about diplomacy, tactics, and economy. These skills are certainly of great importance, but in this article, I would like to suggest there is a more important talent which underlies them all: gathering information.
So you want to play the Missing Colonies of Man, eh? Well, here’s a few basic things you might want to know if you’re just starting out, and I daresay there might be a trick or two in here that even experienced commanders may have missed.
If this is your first-ever game, the Colonies are one of the best choices. They’re one of the easier races to play, and they’re very forgiving if you Continue reading →
The Colonial Fleet consists of several torpedo ships and carriers which are known to travel great distances without any fuel issues. Base of this economic advantage are three ships that can generate fuel: The Neutronic Refinery, the Aries Class and the Continue reading →
The Rebels base their strength on a comparatively light and agile fleet that includes light torpedo ships, carriers, highly specialized ships types and the famous hyperjumping Falcon Class Escort. Rebels are immune to Continue reading →
The Robotic Fleet relies on relatively heavy carriers and can bring tremendous amount of firepower into battle. Although it lacks a variety of torpedo ships it has one supreme minelayer to play out their advanced minelaying technology, which allows them Continue reading →
The Imperial fleet relies on carriers in various sizes, ranging from the tiny H-Ross Class to the feared Gorbie Class Battlecarrier, which is, together with the Cyborg’s Biocide Class Carrier the strongest ship in the Planets universe in terms of firepower. Imperial ships tend to be Continue reading →
The Crystalline fleet relies on light ships with great cargo holds and long ranges, that allow carrying great amount of colonists and torpedoes deep into enemy territory where they are converted into the dreaded web mines. Since their preferred Continue reading →
The Cyborg fleet mainly consists of small support ships and very strong battle cubes. Due to the advanced technologies the Cyborg has access to, it produces the feared Firecloud Class Cruisers which can open wormholes between them to Continue reading →
The Privateers prefer light and fast ships with a long range, since their main goal is to rob and steal other races’ ships instead of fighting them directly. They can do that by using their unique ship mission ‘Rob Ship’ that takes fuel and cargo from Continue reading →