Shiplist – Strong to Weak

(Comment on the data collection and sorting method at the end of the table.)

Starships in order of their firepower, with all ships being equipped with maximum weaponry and fighting for their original race. All ships marked with an asterisk * are only available in campaign games.

A

Name

Mass

Beams

Tubes/Bays

001 Gorbie Class Battlecarrier 980 10 10 Bays
002 Biocide Class Carrier 860 10 10 Bays
003 Golem Class Baseship 850 6 10 Bays
004 Rush Class Heavy Carrier 645 5 10 Bays
005 Virgo Class Battlestar 625 10 8 Bays
006 Automa Class Baseship 560 4 8 Bays
007 Annihilation Class Battleship 960 10 10
008 Nova Class Super-Dreadnought 650 10 10
009 Dark Wing Class Battleship 491 10 8
010 Victorious Class Battleship 451 10 6
011 Thor Class Heavy Frigate* 293 1 8
012 Crystal Thunder Class Carrier 320 6 8 Bays
013 Instrumentality Class Baseship 350 4 7 Bays
014 Super Star Cruiser II* 325 8 5 Bays
015 Madonnzila Class Carrier 331 4 5 Bays
016 Scorpius Class Heavy Carrier* 360 6 5 Bays
017 T-Rex Class Battleship 421 10 5
018 Diamond Flame Class Battleship 451 10 6
019 Missouri Class Battleship 395 8 6
020 Kittyhawk Class Carrier 173 4 6 Bays

B

Name

Mass

Beams

Tubes/Bays

021 Scorpius Class Carrier* 330 5 4 Bays
022 Super Star Cruiser 270 8 4 Bays
023 Super Star (II*) Carrier 250 6 4 Bays
024 Cybernaut (and B*) Class Baseship 340 3 5 Bays
025 Diplomacy B Class Cruiser* 220 6 6
026 Thor B Class Frigate* 233 1 8
027 Diplomacy Class Cruiser 180 6 6
028 Thor Class Frigate 173 1 8
029 Ill Wind Class Battlecruiser 275 10 2
030 Deth Specula Heavy Frigate* 183 4 6
031 Bloodfang Class Carrier 220 7 4 Bays
032 Saurian Class Heavy Frigate* 190 9 3
033 Super Star Destroyer 250 8 3 Bays
034 Scorpius Class Light Carrier 315 4 2 Bays
035 Nebula Class Cruiser 170 4 4
036 Merlin Class Alchemy Ship 920 8 0
037 Arkham Class Cruiser* 160 6 3
038 Arkham Class Destroyer* 155 6 3
039 Arkham Class Frigate 150 6 3
040 Gaurdian C Class Destroyer* 130 3 6

C

Name

Mass

Beams

Tubes/Bays

041 Resolute Class Battlecruiser 180 8 3
042 Emerald Class Battlecruiser 180 8 3
043 Lizard Class Cruiser 160 4 3
044 Deth Specula Stealth / Armoured* 153 6 4
045 Neutronic Refinery Ship 712 6 0
046 Loki Class Destroyer 101 2 4
047 D3 Thorn Class Cruiser* 130 3 5
048 Deth Specula Class Frigate 113 6 4
049 Valiant Wind (and Storm*) Carrier 180 7 3 Bays
050 Vendetta B / C Class Frigate* 100 4 4
051 D7 Coldpain Class Cruiser 175 4 2
052 D3 Thorn Class Frigate* 110 3 5
053 Vendetta Class Frigate 100 4 4
054 Moscow Class Star Destroyer* 173 4 4 Bays
055 Pawn (and B*) Class Baseship 260 2 2 Bays
056 Banshee Class Destroyer 120 4 2
057 Tranquility Class Cruiser 160 4 2
058 Super Star Frigate 150 5 3
059 Vendetta Stealth Class Frigate* 100 4 4
060 D3 Thorn Class Destroyer 90 2 4

D

Name

Mass

Beams

Tubes/Bays

061 Meteor Class Blockade Runner 90 4 4
062 Cygnus Class Destroyer 90 4 4
063 Gaurdian (and B*) Destroyer 80 3 6
064 Wild Banshee Class Destroyer* 120 10 1
065 Saurian Class Frigate* 130 7 2
066 Banshee B Class Destroyer* 120 7 1
067 Saber Class Shield Generator* 173 10 0
068 Onyx Class Frigate 153 8 1
069 Patriot Class Light Carrier 90 2 6 Bays
070 Skyfire Cruiser (and Transport*) 150 4 2
071 Saurian Class Light Cruiser 120 4 2
072 Nocturne Class Destroyer 90 4 2
073 Iron Lady Frigate (and Command*) 150 8 2
074 Firecloud Class Cruiser 120 6 2
075 Bright Heart (and Light*) Destroyer 80 2 4
076 Moscow Class Star Escort 173 4 2 Bays
077 Enlighten Research Vessel* 160 5 1
078 Saber Class Frigate 153 10 0
079 Fearless Wing Cruiser 150 6 1
080 Ruby Class Light Cruiser 120 4 2

E

Name

Mass

Beams

Tubes/Bays

081 Cat’s Paw Class Destroyer 120 4 2
082 Cobol Class Research Cruiser 115 4 2
083 H-ross Class Light Carrier 170 2 2 Bays
084 Lady Royale Class Cruiser 130 4 1
085 Sage Class Frigate (and Repair Ship*) 100 4 2
086 Dwarfstar II Class Transport* 110 6 0
087 Quietus Class Cruiser 130 4 1
088 White Falcon Class Cruiser 120 4 1
089 Sky Garnet Destroyer (and Frigate*) 90 7 1
090 D7a (and b*) Painmaker Cruiser* 170 4 0
091 D19b (and c*) Nefarious Destroyer 96 7 0
092 Gemini Class Transport 140 4 1 Bay
093 Dwarfstar Class Transport 100 6 0
094 Brynhild Class Escort 90 4 0
095 B222 (and b*) Destroyer 86 7 0
096 Br5 Kaye Class Torpedo Boat 57 4 1
097 Little Pest Class Escort 75 6 0
098 Iron Slave Class Baseship (and Tug*) 60 1 2 Bays
099 Opal Class Torpedo Boat 67 1 1
100 Sapphire Class Space Ship* 57 1 1

F

Name

Mass

Beams

Tubes/Bays

101 Little Joe Class (and Light*) Escort 65 6 0
102 Little Pest Light Escort* 55 6 0
103 Red Wind Class (and Storm*-) Carrier 70 2 2 Bays
104 Sagittarius Class Transport 99 2 1 Bay
105 Br4 Class Gunship 55 5 0
106 Taurus Class Scout 95 2 0
107 Armored Ore Condenser* 85 2 0
108 Eros Class Research Vessel 35 2 0
109 Bohemian Class Survey Ship 32 2 0
110 Imperial Topaz Gunboats* 65 5 0
111 Ru30 Gunboats* 65 5 0
112 Outrider Class Scout (and Transport*) 75 1 0
113 Aries Class Transport 69 2 0
114 Ru25 Gunboats* 65 4 0
115 Topaz Class Gunboats* 65 4 0
116 Ru25 Gunboat 65 4 0
117 Topez Class Gunboat 65 4 0
118 Reptile Class Destroyer (and Escort*) 60 4 0
119 Taurus Class Transport* 50 2 0
120 Watcher Class Scout 47 2 0

G

Name

Mass

Beams

Tubes/Bays

121 Serpent Class Escort 55 2 0
122 Swift Heart Class Scout 45 2 0
123 Armored (and Heavy*) Transport 68 1 0
124 Mig Class Scout (and  Transport*) 37 2 0
125 B41 (and b*) Explorer 35 4 0
126 Deep Space Scout 30 4 0
127 Falcon Class Escort 30 2 0
128 B200 Class Probe 30 2 0
129 Small (and Medium*) Transport 30 2 0
130 Q Tanker 80 0 1 Bay
131 Pl21 Probe 24 1 0
132 Dungeon Class Stargate* 1970 0 0
133 Super Transport Freighter 160 0 0
134 Large Deep Space Freighter 130 0 0
135 Chameleon Class Freighter* 121 0 0
136 Medium Deep Space Freighter 60 0 0
137 Small Deep Space Freighter 30 0 0
138 Neutronic Fuel Carrier 10 0 0

General Comment:

The above list shows a rough view over the battle performance of the Planets starships. Those were simulated using the maximum firepower that is possible for each hull type and the race that builds those ships. All ships will have a higher chance to beat most other ships below. The chances vary from line to line and can go from 100% / 0% down to 50% / 50% ratios. Just because a ship is above another one does not mean that it will be win undamaged with a 100% chance, it just has a greater chance of winning than the one(s) below. There are specialists in this list that are able to beat singular ships further up or are especially vulnerable to certain lower ship hulls.

Shown are the actual battle performances of 1:1 ship fights when belonging to their origin race – depending on the owner race all hulls can vary in their battle strength. Different weapon systems or settings will also produce different results, as well as the left- / right side advantages. Please note that the performance of battlegroups is not reflected here, nor is there any credit given to the overall performance on the battlefield. Minelayers, factory ships or freighters for example will rarely step into a fight but can be a deciding element.

Methods:

  1. All ships were simulated with the maximum possible weaponry installed.
  2. All ships were simulated as if they were belonging to their origin race. Federation, Lizard and Fascist combat boni were used.
  3. All ships must be able to beat the ship(s) directly below them with at least 50% probability and as many ships as possible below them.

Simulation:

All ships were simulated in rows of minimum 10.000 simulations using PCC2, settings at: NuHost, random friendly code, random sides. Only the wins and losses were used and put into relation to another, rounded to 5% chance steps. Stalemates were not used for the data collection.

Sorting:

First the ships were sorted by hand, then simulated using the Nu Simulator.
In a third run ten ships above and below each ship were simulated in order to erase first sorting mistakes. In the following runs each ship was simulated vs. all other ships, using the simulation method above. Obvious wins and losses (if a ship won by 100% vs. 5-10 ships in a row, that were much lower in the list) were not simulated.

Results:

It was easier to sort this hitlist using the collected data than initially expected – most ships that will (most likely) beat the ship below also have a great chance of beating the rest of the ships further down in the list. Only very specific ships with an uncommon mass in relation to their firepower sometimes jump out, mostly ‘sideways’, as them being either over – or underpowered makes them specialists for certain situations. Examples for an underpowered ship are the Scorpius Class Light Carrier or the Merlin Class and Neutronic Refinery factory ships, while the Thor, Kittyhawk and Patriot Classes rather are overpowered in relation to their combat weight. Specialist ships often show an inconsistent battlepower in comparison the majority and can beat singular ships further up in the list, while being vulnerable to very specific ships further down as well.

The medium, light and very light carriers such as the Moscow Classes, the H-Ross, Valiant and Red Wind Class Carriers seemingly are a flying risk for both the owner and the enemy, as those cover a great range of ships up and (!) down while nearly never producing a sure shot – neither as predator nor as prey.
Torpedo ships tend to have a more distinct predator and prey field.

In the extreme groups A, F and G the results are more distinct from ship to ship than in the middle ranges. Ships in Groups C and D are very close to another in terms of battle performance, ships C46 to C56 often produce 50% / 50% results with only a few percent points in the statistical differences. In cases of a general stalemate i used the results further up and down to compare the overall result and sorted them accordingly. In case of an exact draw (Meteor / Cygnus Classes or Ruby / Cat’s Paw Classes for example) i put the ‘more useful’ ship on top.

3 thoughts on “Shiplist – Strong to Weak

  1. Nice work, Thin! I wondered if you found a way to automize the PCC2 battle simulator but it reads like you did all sims manually. Respect!

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  2. Thanks – using automated simrows would open great possibilities when it comes to analyzing the ship eco system, because it would allow to create a bigger set of tables for the most common ship equipments and especially different owner races. But unfortunately i am not the programming kinda guy.. this one already required thousands of sims just to have the basics done. Unimagineable what it would mean to simulate three times as many ships vs each other by hand.

    Originally this list was meant as a reference sheet for a bigger analysis of the ship system, but turned out to be a little project of its own. The much bigger data set will hopefully be finished over the course of the year…

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