First Turns: The Crystal Confederation

Most wars are won or lost long before the fighting starts. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.

Overview:

The Crystals have one of the worst ship lists in the Echo Cluster. They share the record for weakest battleship (the Diamond Flame) with the Fascists, but they do supplement that with an inexpensive third-rate fleet carrier. A wide variety of minelayers, tenders, scoopers, sweepers, and tow ships all contribute to the primary Crystalline mission of covering the Cluster in a continuous field of vibrant Web.

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Threat Assessment: The Crystal Confederation

This is the fourth in a series of anonymous reports that, redacted, were approved by the Senate for immediate publication, so they can be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Crystal Confederation: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Expert
Difficulty To Defeat: High
Style: Defensive

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Improved Desert Habitation

(written by Bondservant)

Improved Desert Habitation – Make It Your First Nu Campaign Advantage Purchase

Improved Desert Habitation: “Crystalline colonists grow even faster on hot worlds (2.5X faster on 100 degree planets), but slower on cool worlds.”

So you have decided to take command of the Crystal Confederation in a Nu Planets Campaign game. And you can enter the galaxy using a total of 500 points. Should you Continue reading

An Old Scroll – Crystals 101

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Bondservant

Crystals 101

Crystalline — A Winning Race For the Patient Commander

So what is the big deal? The Crystals do not have the big ships. They can’t build fighters. They can’t ground assault. And they can’t clone. In fact, they can’t do a lot of Continue reading

Dancing with the Spider

(written by Fruchtquake)

This is a general strategy guide for fighting against the Crystals on Planets Nu.  Most players have had some experience with the Crystals.  However, most players do not have a good idea of how to fight them efficiently. Now that Nu has its first Crystalline Emperor (congratulations Spacesquad) it is about time to reveal some tactics that will even give our Emperor quite a headache… Continue reading

The Scorpius War Revisited

Written by SpaceSquad.

This is not really a race guide, it is more a war log, the story of how i have won the first Championship game and became the emperor of Planets.nu. It is the story of a real game, everyone can review it here.  In the following text, i try to give you an inside view of that game, i try to explain the decisions i made along the way to victory. Hopefully you can use it as an inspiration to your victory….

Below you can see one of the top secret strategic maps i created during the game. I am not really sure about the exact date, but due to the fact that the Cyborg homeworld is gone its must be between month 12 and 15 of the conflict. The map shows the excepted and partly confirmed homeworld locations of all races. The thin lines will give you a hint how this information has been calculated. The map you see is already very accurate thanks to diplomatic action.

The colored fields are, what I call, “Sphere of direct control “ or core area. It´s the area a race is most likely willing to fight for instead of finding a peaceful agreement. The borders Continue reading