Making the Grade: On Prowess, Vol. 2 — Deadliness

Napoleon Bonaparte possessed the mind of a genius of war. He gained his prowess by studying the traditions and theories of the military leaders who came before him. He was inspired by them and harnessed their wisdom to become one of the most ruthless, offensive-minded generals of his time. There is no other role model as perfect for this study on deadliness in VGA Planets.

“With speed, surprise, maneuver, thorough planning, dictatorial power over military affairs, and a boldness unmatched by any soldier of his generation, Napoleon wrecked army after army that the European powers hurled against him.”

(Teters, 2004, p. 14)

This second volume on prowess evaluates each empire’s fleet on its ability to kill, as measured by combat mass, warship armaments, and the class of ships in each fleet.

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Making the Grade: On Prowess, Vol. 1 — Agility

You say you survived to the end of the game, but if you didn’t win, who cares?

The overarching goal of this series is to give players the knowledge, and therefore the confidence, to choose the path of action. This volume examines the agility of fleets on the battlefield as influenced by fuel consumption, attack accuracy, and warship maneuverability.

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The Balboa Quality — PART ONE

It’s about how hard you can get hit and keep moving forward.” – Rocky Balboa

Rocky – (1976) screenplay by Sylvester Stallone

Energized by a recent online conversation (Commander Koski, 2022), I set out to answer the question, “What makes a good sacrificial ship?” I found a good brunch spot and filled a notebook with statistics, thoughts, and ship specifications around this topic – Yes, at that time in Earth’s history, people still used pencil and paper; this writing exercise was referred to as a scrambled brainstorm. Somewhere between the bacon and the coffee, I noted the factor which defined a good sacrificial option was, what I called, the Balboa Quality (BQ) – the ability to take a beating and deal significant damage. This article provided an overview of a system for determining the value of this type of ship. The BQ system proved capable of determining which ships were economically and militarily efficient in sacrifical situations.

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On Luck In Practical Warfare

The following essay is an excerpt taken from Col. South’s upcoming book, his commentary on “The Art Of War”, and is exclusively available to readers of the Planets Magazine. The original essay was based on the text of a speech delivered before the Federation War College on Charmed World shortly before the first League War.

I’ve been studying Sun Tzu my entire professional life, from the Academy on. He’s the ultimate authority on the art of war, and in crisis after crisis in which I’ve found myself, his “Art Of War” has held the answer. Thirteen short chapters, less than twenty thousand words, dating from long before the age of space flight — and yet it is as valid and useful today as when it was first written.

If there exists a factor in warfare which Sun Tzu neglects, however, it must certainly be that of luck. I’ve seen too many people die due to random chance, too many attacks fail due to the influence of the unforeseeable, to neglect the power of luck in combat — and yet all he ever observes on the subject is that to rely on it is to lose. 

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Making the Grade: Strategic Mine Laying

Due to focusing on my studies, it has been months since my last article on Christmas Planets. I have a break between semesters, so I am taking time to write an article which might help players choose which race to embrace — if you are one of those who likes to focus on just one race. This piece examines the capabilities of the eleven Echo Cluster races to control the battlefield with minefields, i.e., strategic mine laying, and it assigns a letter grade to each race based on three skill categories: long term sustainability, countermining potential, and minefield specialisation.

https://memory-alpha.fandom.com/wiki/Minefield
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It’s Like Christmas – Part II

In the first article of this two-part series, I introduced the concept of “Christmas planets” – those newly-scanned worlds which make you cry out, “Yus!” and unabashedly pump your fists. There’s lots of resources on a map, but these beautiful gifts bring joy to both new and experienced players. They supply every production facility within 2-3 turns and boost entire economies up to 2-3 clusters away. Most planets provide resources for 10-30 turns, but these anti-misers keep giving long into the end game. This article highlights several top-priority Christmas planets.

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It’s Like Christmas – Part I

My childhood contained two Christmases I most remember. The first was spending winter in the snowy mountains of Newfoundland, Canada. — This has little relevance to the article, but it sets the mood rather well. — The second memory – and the more important glimmer of my past – was opening the best gift ever: a Nintendo Entertainment System. As I played Super Mario Bros. for the first time, I felt an odd sense of euphoria. The world filled with wonder and possibilities; and I knew I was special and super lucky to have this gift. Later in my life, this type of joy occurred three more times: finding a twenty dollar bill at an exhibition fair, winning the grand prize from a granola bar package, and receiving an orbital scan from a Planets starship above a world of indigenous Insectoids. These last moments appear as mundane but they felt like Christmas.

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Insights In Sight – Dossier A9-900P

Target: LIZARD CLASS CRUISER VS SAURIAN CLASS LIGHT CRUISER

  • RACE: The Lizard Alliance
  • HULL: Mass 160, Fuel 330, Cargo 290, Crew 430, Tech Level 4
  • HULL COST: MC 190, Dur 42, Tri 81, Moly 30, Tech Level Upgrades 600 MCs
  • ARMAMENT:  2 Engines, 4 Beams, 3 Launchers
  • SHIP ABILITIES: Cloak
  • RACIAL ENHANCEMENTS: Loki Immunity, HISSSSS!, 30X Ground Combat, Lizard Crew Bonus
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