Making the Grade: Strategic Mine Laying

Due to focusing on my studies, it has been months since my last article on Christmas Planets. I have a break between semesters, so I am taking time to write an article which might help players choose which race to embrace — if you are one of those who likes to focus on just one race. This piece examines the capabilities of the eleven Echo Cluster races to control the battlefield with minefields, i.e., strategic mine laying, and it assigns a letter grade to each race based on three skill categories: long term sustainability, countermining potential, and minefield specialisation.

https://memory-alpha.fandom.com/wiki/Minefield
Continue reading

It’s Like Christmas – Part II

In the first article of this two-part series, I introduced the concept of “Christmas planets” – those newly-scanned worlds which make you cry out, “Yus!” and unabashedly pump your fists. There’s lots of resources on a map, but these beautiful gifts bring joy to both new and experienced players. They supply every production facility within 2-3 turns and boost entire economies up to 2-3 clusters away. Most planets provide resources for 10-30 turns, but these anti-misers keep giving long into the end game. This article highlights several top-priority Christmas planets.

Continue reading

It’s Like Christmas – Part I

My childhood contained two Christmases I most remember. The first was spending winter in the snowy mountains of Newfoundland, Canada. — This has little relevance to the article, but it sets the mood rather well. — The second memory – and the more important glimmer of my past – was opening the best gift ever: a Nintendo Entertainment System. As I played Super Mario Bros. for the first time, I felt an odd sense of euphoria. The world filled with wonder and possibilities; and I knew I was special and super lucky to have this gift. Later in my life, this type of joy occurred three more times: finding a twenty dollar bill at an exhibition fair, winning the grand prize from a granola bar package, and receiving an orbital scan from a Planets starship above a world of indigenous Insectoids. These last moments appear as mundane but they felt like Christmas.

Continue reading

Insights In Sight – Dossier A9-900P

Target: LIZARD CLASS CRUISER VS SAURIAN CLASS LIGHT CRUISER

  • RACE: The Lizard Alliance
  • HULL: Mass 160, Fuel 330, Cargo 290, Crew 430, Tech Level 4
  • HULL COST: MC 190, Dur 42, Tri 81, Moly 30, Tech Level Upgrades 600 MCs
  • ARMAMENT:  2 Engines, 4 Beams, 3 Launchers
  • SHIP ABILITIES: Cloak
  • RACIAL ENHANCEMENTS: Loki Immunity, HISSSSS!, 30X Ground Combat, Lizard Crew Bonus
Continue reading