Most wars are won or lost long before the fighting starts. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.
While the Lizard fleet technically has the weakest battleship in the T-Rex, this is more than made up for with the increased ship durability granted by the Lizard Crew Bonus. Similarly, the too-light Madonzilla can act as a support carrier in fleet battles, and the undergunned Lizard Class Cruiser fights as well as a battlecruiser in most situations.
The Lizard Fleet consists of cloakable Cruisers, Destroyers and fairly small Battleships and Carriers. Due to the Lizard Crew Bonus all ships belonging to the Lizards have the capability of taking 150% damage before blowing up. Lizard ships equipped Continue reading →
The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
Written by: Sean Kimball in 1999
This guide was written in the very early days of VGA Planets race guides, in the days when one had to search through every article in alt.games.vga-planets to get some help. Within a period of 6 months, a guide for every race had suddenly sprung up. So far this is the only real Lizard guide. It’s certainly not the best race Continue reading →
Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!
NOTE: Certain aspects of this article reference the Priority Build Points system.
In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading →
Ships with cloaking devices are a good thing — every Privateer, Bird, Fascist or Lizard player will agree on that. Your cloaking ships can disturb enemy freighter routes, sabotage their economy and even fight many medium-sized ships. But when it comes to fighting a carrier race with its huge battlecarriers, the cloaking races often have big problems. This article explains a few little tricks to make these seemingly indestructible carrier monsters less harmful.
As all regular Planets players know, cloaking ships usually can’t stand up to any Continue reading →
This is the first in a series of articles I’m writing on tools and tactics for fighting against the Privateers. We’ll begin with what I consider the most effective tool: The Loki Class Destroyer. This will cover how to use them and how to protect them in various situations.
The Loki Class Destroyer
See the link above for information on the Loki Class Destroyer. Lokis are a powerful tool against the Privateers, due to their tachyon field that can decloak ships within 10ly. Unlike glory device ships, Continue reading →
The Lizard Alliance is inhabited by a two-legged reptiloid species whose highest virtues are physical and economic strength. Lizards are excellent miners as well as strong fighters, and they reinforce each vessel they own to reflect their belief. Although most Continue reading →