The Slow Lane to Horwasp Victory

“Walk on road. Walk right side, safe. Walk left side, safe. Walk middle, sooner or later, get squish, just like grape.”

Mr. Miyagi

There are two ways to win as the Horwasp: the fast lane and the slow lane.

The fast lane is when your opponents are inept players. An inept player is one who hasn’t read my SIR MF article and/or is not able to build 20-30 tech 10 war ships prior to the ship limit.

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Commander Koski’s Anti-Horwasp Guide (aka SIR MF)

The Horwasps arrived in the Echo Cluster years ago, yet no proper guides about fighting against them were available — until now. The outcome is clear in games: Either the players fear the Horwasp too much and let them grow too strong, or they charge toward them recklessly, losing ships in vain.

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Navigating The Queue

DISCLAIMER: This document will not guarantee wins and it is not a technical manual for the queues; however, it will give you a baseline for managing your empire under the umbrella of each system. Launch your galley here; adjust your heading for the stars.

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Tips, Tricks, and Technicalities for a Timely Turn

A Tactic for People Who Want to See More Sunlight

On occasion, my wife and kids look over my shoulder, peek at my computer, and ask, “Why are you staring at those little dots?” They are baffled that I engage in such an antiquated computer game and perplexed why I am so captivated by images of circles. I also consider the same questions and ponder my reasons for my dedication. I don’t know the answer, but I’ll continue to play at least until I do.

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Colonial Basics: A Primer For New Players

So you want to play the Missing Colonies of Man, eh? Well, here’s a few basic things you might want to know if you’re just starting out, and I daresay there might be a trick or two in here that even experienced commanders may have missed.

If this is your first-ever game, the Colonies are one of the best choices. They’re one of the easier races to play, and they’re very forgiving if you Continue reading

What Race Should I Play? (Short Attention Span Edition)

Look — the game’s complicated enough, right? So don’t waste so much time reading about it; pick one and play already. Yeah, you’re gonna spend the next six months getting your ass handed to you, but so what? If you wanted easy, you’d be back on Facebook playing Farmville. Continue reading

What Race Should I Play?

There are a ton of articles on ways to build a proper economy, what to do about cloakers and Ion Storms, battle tactics, and a thousand other details. But if you’re new at the game and all that seems too complicated… well, that’s because it is, at least for right now. To start you off, this might be a better question to ask: Which race should I play? Continue reading

Improved Desert Habitation

(written by Bondservant)

Improved Desert Habitation – Make It Your First Nu Campaign Advantage Purchase

Improved Desert Habitation: “Crystalline colonists grow even faster on hot worlds (2.5X faster on 100 degree planets), but slower on cool worlds.”

So you have decided to take command of the Crystal Confederation in a Nu Planets Campaign game. And you can enter the galaxy using a total of 500 points. Should you Continue reading

An Old Scroll – The Art of Diplomacy

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Emperor Bondservant in the Early 1990s

The Art of Diplomacy

VGA-Planets comes the closest I know to simulating what it would be like to be a commander in a full-scale war — especially considering the impact of having ten other Continue reading

An Old Scroll – Crystals 101

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Bondservant

Crystals 101

Crystalline — A Winning Race For the Patient Commander

So what is the big deal? The Crystals do not have the big ships. They can’t build fighters. They can’t ground assault. And they can’t clone. In fact, they can’t do a lot of Continue reading