First Turns: The Empire Of The Birds

Most wars are won or lost long before the fighting starts. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.

Overview:

The Bird Empire, like the Crystals, has the weakest economy of any race in the Echo Cluster. For their survival they rely on the justly dreaded Dark Wing, the only cloaking battleship; however, absent extreme luck, they will rarely produce enough before the Ship Limit — and, even if they do, the ability to cloak gives a battleship no extra survivability against heavy carriers. The Birds have little hope in direct combat.

Which is why their ship list and abilities were designed to excel in indirect tactics.

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Threat Assessment: The Empire of the Birds

This is the third in a series of anonymous reports that mysteriously appeared overnight on the desk of the Editor. These redacted versions were approved by the Senate for immediate publication, so they can be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Empire of the Birds: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Master
Difficulty To Defeat: Moderate
Style: Aggressive

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An Old Scroll – Hawkeye’s Guide to the Birdmen

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Hawkeye

Hawkeye’s Guide to the Birdmen

The Birdmen

A number of guides have already been written on the Birdmen, with some of them giving out some excellent advice to new players. If you’re looking for a powerhouse race that takes out anything in its path, or you’re just playing in your first few games, Continue reading

An Old Scroll – DJ’s Birdmen Guide

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: DJ in 1998

DJ’s Birdmen Guide

Let’s get it straight from the start – the Birdmen are a good race to play. For the beginner they are easy to play while the more experienced can take the Birdies on to Continue reading

An Old Scroll – The Birdmen: Not Just Sneaking Around

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Shaun ‘Noysh’ Gilroy

The Birdmen: Not Just Sneaking Around

Introduction
It was a dark day for the Crystalline Confederation. The truce was broken and war was upon them at the worst possible moment in their race’s known history. Three spectral vessels had appeared in orbit around their HomeWorld. Although the unchristened Continue reading

An Old Scroll – The Birdmen Chunnel

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Timo Kreike

The Birdmen Chunnel

You’re playing the Birdmen, and you’re fighting against the Borg (or in general against a race with FireClouds). The ‘Birdmen Chunnel’ describes a way to chunnel your fleet Continue reading

An Old Scroll – The Birdmen Guide to the Galaxy

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Timo Kreike and the council of twelve in 1998

The Birdmen Guide to the Galaxy

0. Introduction
1. The Birdmen: an Analysis
1.1 Strong points
1.2 Weak Points
1.3 How to overcome your weak points Continue reading

An Old Scroll – A Bird In The Hand Is Worth

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Conrad Lesnewski

A Bird In The Hand Is Worth

In this, the third installment of “The Races of VGAP,” we’ll examine those masters of cloaking, The Birdmen. If you’re hoping to find playing tips that will turn the Birds into a powerhouse race capable of running roughshod over your opponents, I’m afraid you’re going to be disappointed. The Birdmen, in my humble opinion, have a firm hold on the Continue reading

Chasing Carriers

Ships with cloaking devices are a good thing — every Privateer, Bird, Fascist or Lizard player will agree on that. Your cloaking ships can disturb enemy freighter routes, sabotage their economy and even fight many medium-sized ships. But when it comes to fighting a carrier race with its huge battlecarriers, the cloaking races often have big problems. This article explains a few little tricks to make these seemingly indestructible carrier monsters less harmful.

As all regular Planets players know, cloaking ships usually can’t stand up to any Continue reading