Tales of Timmy Tim – Episode 1: Granddad’s Portrait

This is a short story series I’ve been working on. It’s a story about a cook, Timmy Tim, who comes from a long line of fearsome space pirates, and his sidekick, Slink. It’s meant to be a fun and humourous little bit. It was also inspired by the 90s game, VGA Planets.

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The occasion called for baked apples and fresh roe, garnished with asparagus, string beans, and carrots. It was exquisite, refined, and no well-to-do, highfalutin aristocrat ever disapproved of it. The galley was empty, almost silent, except for the tapping of a chef knife on a wooden cutting board.

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The State Of The Magazine: Update

From the desk of the Editor

Good morning, Planets Nu! We’re back!

We had a post-Christmas hiatus planned here at the Mag in order to permit both Talespin and myself to focus on other, pressing projects. While Talespin’s schooling is going well, I regret to say that the release of my book continues to be delayed. As well, and much to my personal disappointment, the planned guest contributor failed to materialize, and we’re left with a script for a lengthy Planets comic strip and some samples but no actual art.

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On Double-Edged Swords

EDITORIAL

For a while now, I’ve had a personal, private theory about why it is that the Evil Empire keeps losing. After all, on the face of things they do have the single best ship in the game, a wide variety of support carriers, free fighters, a hyperspace courier, and an innate advantage that gives them complete information about the static defenses of their rivals. On paper, there’s simply no reason for them to ever lose.

Except, of course, they do. A lot. And I’ve got a theory about why — one that’s made me unpopular a time or two.

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The Christmas Truce

You all know the story, but even if you don’t that’s OK, because I’m going to tell it again anyway.

Europe, 1914. Christmas week.

For months now, vast armies had battled across the face of the continent, each racing to outflank the other. Along the Western Front, the race had stopped for lack of room, and a continuous line of trenches ran from Switzerland to the North Sea. By Christmas, things had somewhat stabilized. Gas attacks and mass artillery barrages were still in the future, and the soldiers themselves still had great sympathy for the fellows in the trenches on the other side.

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The Cognitium War: Troika Table

The Cognitium War is in its final turns, with players beginning to succumb to Accelerated Fight Or Fail and the final results of the game approaching certainty. Not long ago, I sat down with the three primary members of the surviving soon-to-be victorious alliance, and we spoke a bit about the game. The substance of that discussion follows.

(Editor’s Note: As always, we’ve edited this. The substance of what was said is unchanged, but some context is always, regrettably, removed for length and readability.)


Zacha, Morgens, and Fexer, welcome to the Forum. Thanks for joining me.

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