Navigating The Queue

DISCLAIMER: This document will not guarantee wins and it is not a technical manual for the queues; however, it will give you a baseline for managing your empire under the umbrella of each system. Launch your galley here; adjust your heading for the stars.

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Tips, Tricks, and Technicalities for a Timely Turn

A Tactic for People Who Want to See More Sunlight

On occasion, my wife and kids look over my shoulder, peek at my computer, and ask, “Why are you staring at those little dots?” They are baffled that I engage in such an antiquated computer game and perplexed why I am so captivated by images of circles. I also consider the same questions and ponder my reasons for my dedication. I don’t know the answer, but I’ll continue to play at least until I do.

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How To Jam The Queue – And When

We now have three different queue systems where this topic is applicable, and the thought of jamming the Queue is becoming more and more confusing. What’s getting stranger even than that is the curious circumstances of the newest Queue (if you keep track of them as they go by), in that it can sometimes be a greater advantage to keep it flowing smoothly at one time, then paused, then flowing again; or, if you have several bases all ready to build at once, you might well prefer a one-time massive construction surge.

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Planets Without A Subscription: A Guide

There are several rules to playing Planets Nu without paying for a subscription. I’m going to start with the first one.

Rule 1. Don’t.

Most things in life, you can maybe cut some corners and save a couple bucks here and there, and it’s worth it. There are some exceptions to this rule, for example: Durable, comfortable shoes tend to cost more than the cheapest, but the difference in price pays for itself in a couple of years because they won’t be worn out by the time you’ve replaced the plastic junk ones twice over. Plus later in life your back and legs will thank you. On this same list can be found such items as a good mattress, the right toilet paper, tea that isn’t made from dust and sweepings, filtered water for your coffee, and Planets Nu.

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Quilted or Two-ply?

PLANETS LOGISTICS – POINT A TO B

My brother-in-law is a Lieutenant Colonel in the Canadian Armed Forces. When a disaster (natural or otherwise) occurs in the world, Canada sends aid; and so, my brother-in-law is often among the first on the ground. He specializes in fuel calculations, equipment distribution, and the surveying of travel routes. It is likely that he choses which type of toilet paper is required for each situation, but in the end, it is all logistics and one of the most crucial positions in the military.

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A Guide to Knowing Mostly Everything

Gathering military intelligence in the game of Planets

When it comes to the most important aspects of Planets strategy, most players talk about diplomacy, tactics, and economy. These skills are certainly of great importance, but in this article, I would like to suggest there is a more important talent which underlies them all: gathering information.

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How To Break The New Nu Queue

NOTE: PPQ is an experimental system, still in development. Joshua has mentioned that he’s not satisfied with some aspects of it and intends to make a few changes. So this should not be considered an authoritative guide, but rather a collection of logistics tactics and stratagems that anyone can read and use. That way, we’re all facing what could otherwise be an intimidating innovation on a relatively equal footing. That’s the intent, anyway. -G


Well, it’s official: We’re using the New Nu Queue in League games as well as in some private ones, and a lot of you will have run into it by now. That doesn’t mean, however, that everyone will be equally familiar with how it works and how best to take advantage.

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The Autonomous Fighter Factory

There are very few Planets races designed to dominate the cluster alone. Those with the strongest ships are vulnerable to cloaking races; those with the weakest ships have secret weapons which, properly used, add balance. And every faction must be played differently, with a precisely balanced economic system designed specifically to support the advantages — and correct for the disadvantages — of each race. Continue reading

The Future Of The Planets Nu Merchant Marine

or, On Operational Mobility

There’s an old saying: that sergeants and captains think about tactics, colonels about strategy, but generals obsess over logistics. We here, safe in our virtual universe, we imagine logistics to be a matter of keeping diesel in the tanks, gas in the trucks, bullets in the guns, food in the kitchens — that sort of thing. But we have only the vaguest inkling what the problem must be like with an army in the field unless we’ve been there. Continue reading

On Grand Strategy

It is said of Hannibal that he won every battle but lost the war. The same has been claimed for other historical conflicts with more or less justification: the American conflict in Vietnam, the campaigns of Gustav Adolf den Store of Sweden, and even that Pyrrhus of Epirus from whose name the very phrase “Pyrrhic victory” comes.

But how is this possible? Is war not, more or less, a succession of battles which creates a metaphoric path over which the winner ascends to eventual victory?

As it happens, it is — and then again, it isn’t. Continue reading