Intelligence Briefs: Fascists

This Articles of War document was decrypted and translated as a study model for Echo Cluster strategists. These intelligence briefs describe employable tactics and complementary ship combinations for the eleven races.

The underlying purpose of the this series is to encourage commanders to consider what happens before the game transitions to the end game. We often build our fleets with one thing in mind: maximum power, all the way — hooyah! Beyond theory, the majority of actions which lead to victory are done within the first forty to sixty turns; moreover, eight races have their best chance of winning if they gain a significant advantage before the transition to the final slog. Those first fifty turns can be used for more than just building ships and whipping the local indigenous populations. It’s the perfect time for Tech 1-9 to go forth and shine.

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Absolution Gap: Frequently Asked Questions about Glory Devices

(Composed and with appendices by Anaconda; proofreading by Thin and Gnerphk)

1.1 INTRODUCTION

To save time for those who are not interested in meta, the introduction can be found in the end at the appendix.

1.2 HOW TO APPLY THIS GUIDE

This guide is meant for vanilla Planets NU, but can – possibly – also apply to TimHOST or other host programs. Planets NU campaign features, however, Continue reading

Glory Devices – Effects on Fascist ships

(written by Anaconda)

Frequently asked questions about Glory Devices – APPENDIX 4:

Effects of own Glory Device detonations on Fascist ships, for both D19b (and c*) Class Destroyers (20% of a normal mine hit) and Saber Class Frigates (10% of a normal mine hit).  All ships marked with an asterisk * are only available in Campaign Games. The following tables contain the damage percentage a fascist ship will take when experiencing a Glory Device detonation, how many detonations it will survive, how many detonations can be repaired instantly if enough supplies are on board (limited by cargo hold), and how many supplies will be needed to repair one detonation (hit).

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An Old Scroll – The Fascists’ Fork

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Timo Kreike

The Fascists’ Fork  Continue reading

An Old Scroll – The Fascists!!

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Steel Rat

The Fascists !!

OK, I guess it’s about time the University Staff starts talking a little more about the new things that VGAP 3.50 brings up (since our “students” seem to want only study in that subject) rather than the generic stuff of the game. But hey, give us ol’ codger Continue reading

An Old Scroll – Juniper’s Guide to the Klingons

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: George Morrow in 1998

Juniper’s Guide to the Klingons

I have read through most of the material that has been written on playing the Fascist or Klingon race. I have also searched the alt.games.vga-planets newsgroup for information on the Fascists. What I have found, I have found lacking. Many folks have  Continue reading