Fleet Stacks: The Rebel Confederation

Articles Of War, Supplemental

In this series of brief supplements, we examine not ships as individuals but when working together as a machine, in task groups or battle formations. These articles presume familiarity with the concepts of Battle Order and Left vs. Right Combat.

The Rebels, like four other races, field a heavy carrier that can take on any single vessel in the Echo Cluster on relatively equal ground. The Rush has the further advantage of being cheap to build (minerals-wise) and arm (free fighters). However, much like the Colonies the rest of the Rebel fleet is composed largely of vessels too lightweight to be allowed out on their own, each a gift of PBP to any adversary who chooses to seize it.

In view of this, we shall focus on ship stacks that function in a group as greater than the sum of their parts.

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Threat Assessment: The Rebel Confederation

This is the seventh anonymous report analyzing the strengths and weaknesses of one of the Eleven Races. These redacted versions were approved by the Senate for immediate publication, to be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Rebel Confederation: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Beginner
Difficulty To Defeat: High
Playstyle: Mixed

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First Turns: The Rebel Confederation

Most games are won or lost in the first few turns. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.

Overview:

The Rebels have a powerful yet limited ship list, remarkable not only for its heavy carrier, the Rush, but also the Falcon, the only efficient hyperspace transport in the Echo Cluster. Their best shield-scratchers are the Tranquility, the Gaurdian, and the Iron Lady, which sets them at a late-war disadvantage against a more balanced race. However, their ability to undermine even the best-defended starbases through Rebel Ground Assault more than balances any slight disadvantage they face on the field of battle.

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The Amazing Small Deep Space Freighter

(written by ECV – Classic Queue)

Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!

NOTE: Certain aspects of this article reference the Priority Build Points system.

In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading

Merlin Class Alchemy Ship

(Archived content — by SpaceSquad)

Merlin Class Alchemy Ship can be built by every race

180px-Merlin_Class_Alchemy_Ship Techlevel 10 Crew 120
Engines 10 Fuel 450
Beams 8 Cargo 2700
Mass 840
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Super Transport Freighter

(Archived content — by SpaceSquad)

Super Transport Freighter can be built by every race

180px-Super_Transport_Freighter Techlevel 10 Crew 202
Engines 4 Fuel 1200
Cargo 2600
Mass 160
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Neutronic Refinery Ship

(Archived content — by SpaceSquad)

Neutronic Refinery Ship can be built by every race.

180px-Neutronic_Refinery_Ship Techlevel 9 Crew 190
Engines 10 Fuel 800
Beams 6 Cargo 1050
Mass 712
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Large Deep Space Freighter

(Archived content — by SpaceSquad)

Large Deep Space Freighter can be built by all races

180px-Large_Deep_Space_Freighter Techlevel 6 Crew   102
Engines 2 Fuel   600
Cargo 1200
Mass   130
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