How To Break The New Nu Queue

NOTE: PPQ is an experimental system, still in development. Joshua has mentioned that he’s not satisfied with some aspects of it and intends to make a few changes. So this should not be considered an authoritative guide, but rather a collection of logistics tactics and stratagems that anyone can read and use. That way, we’re all facing what could otherwise be an intimidating innovation on a relatively equal footing. That’s the intent, anyway. -G


Well, it’s official: We’re using the New Nu Queue in League games as well as in some private ones, and a lot of you will have run into it by now. That doesn’t mean, however, that everyone will be equally familiar with how it works and how best to take advantage.

Continue reading

Hello, Dolly! or, Is Post-Limit Cloning Wise?

And now, as promised, some thoughts on the future desirability of post-limit cloning:

We are all certainly in agreement that, in TimHost 3.20, if this had occurred it would have been a glitch. As this is no longer TimHost, we are permitted to consider whether this ought to exist as a potential feature. We have this right simply because we are no Continue reading

On Networking, or Keeping Your Head In The Clouds

We of the Cyborg Feudality are justly renowned for our unmatched Cube ships.  The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built.  Both are massive engines of pure destruction.  Each is designed to dominate in combat; each is the perfect Continue reading

ACTION NEWS: CLONING

This is your Planets Mag Action News reporter coming to you live from the planet Kobol with a breaking story on ship cloning.

For the past two weeks, the Forums have been abuzz with the rumor that players have been cloning ships after the ship limit has been reached.  Veteran players from all over the cluster say Continue reading

Priority Build Points

(written by ECV)

Planets is a game of managing finite resources. The game has an absolute limit of 500 ships in the sector at any time. Early in the game, players build their fleet. Later, sometime between turn 20 and turn 40, the number of ships in the sector reaches 500, and no more ships can be built.

After the limit hits, you can only build a new ship when a ship disappears somewhere on the map due to destruction or recycling. Continue reading