DISCLAIMER: This document will not guarantee wins and it is not a technical manual for the queues; however, it will give you a baseline for managing your empire under the umbrella of each system. Launch your galley here; adjust your heading for the stars.Continue reading
How to Find Build Queue Information in the Host Settings
When you start a game at Planets.Nu, you need to know how to identify which build queue is active. Sometimes you are given the information, sometimes not. In this article, you will find instructions on how to find these details.Continue reading
NOTE: PPQ is an experimental system, still in development. Joshua has mentioned that he’s not satisfied with some aspects of it and intends to make a few changes. So this should not be considered an authoritative guide, but rather a collection of logistics tactics and stratagems that anyone can read and use. That way, we’re all facing what could otherwise be an intimidating innovation on a relatively equal footing. That’s the intent, anyway. -G
Well, it’s official: We’re using the New Nu Queue in League games as well as in some private ones, and a lot of you will have run into it by now. That doesn’t mean, however, that everyone will be equally familiar with how it works and how best to take advantage.Continue reading
Priority Points for all ships in the classic shiplist.
|The Solar Federation|
|3||Bohemian||1||1||1||1 Continue reading|
And now, as promised, some thoughts on the future desirability of post-limit cloning:
We are all certainly in agreement that, in TimHost 3.20, if this had occurred it would have been a glitch. As this is no longer TimHost, we are permitted to consider whether this ought to exist as a potential feature. We have this right simply because we are no Continue reading
We of the Cyborg Feudality are justly renowned for our unmatched Cube ships. The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built. Both are massive engines of pure destruction. Each is designed to dominate in combat; each is the perfect Continue reading
This is your Planets Mag Action News reporter coming to you live from the planet Kobol with a breaking story on ship cloning.
For the past two weeks, the Forums have been abuzz with the rumor that players have been cloning ships after the ship limit has been reached. Veteran players from all over the cluster say Continue reading
(written by ECV)
Planets is a game of managing finite resources. The game has an absolute limit of 500 ships in the sector at any time. Early in the game, players build their fleet. Later, sometime between turn 20 and turn 40, the number of ships in the sector reaches 500, and no more ships can be built.
After the limit hits, you can only build a new ship when a ship disappears somewhere on the map due to destruction or recycling. Continue reading
(written by Emork, the Lizard King: Classic Queue)
Advanced Strategy: Merlin Build Control
Disclaimer: You may find the following obscene. It might creep into your mind – impossible to remove. But it is a real, legal and very efficient strategy which could be the reason why you rarely build ships after the ship limit.