How to Fight Horwasp – as Crystal

The one race least capable of fighting the Horwasp is the Crystalline. Because pods are immune to webs yet minesweep automatically every turn, they can easily sweep your webs. Horwasp warships outmatch your own in battle. The Privateer can’t fight them either, but at least they’re effective at robbing them dry. But what can you do?

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STATE OF THE NUNIVERSE, 2023 (Nu Year 156)

(The following is the outline notes of freelance roving reporter Renathras. Full disclosure: I haven’t watched it yet. …What?! I’ve got turns to play, dammit! I’ll watch it later! -Editor)

Year In Review 2023:

Home Sector

  • Storyline levels integrated (and more added)
  • Horwasp Assault Levels
  • Multi-race control
  • 10s of thousands of turns played in a non-competitive environment
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The Late Delivery Job, Part 2

Founder’s Landing is a city on the planet with the same name, out on the edge of that nebula known as the Lesser Ephebian Cloud, and held firmly in the iron grip of the Imperial State. The nights are dark and the law is hard. But wherever there’s too much law, there’s guaranteed to be crime. That’s where I come in.

Link to Part 1

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Plug Week

Once again, there’s no new Planets article this week. We’ve got an exciting one in the works, mind you, but it wasn’t ready at press time. But I hated to leave you fellows with nothing; you’re loyal readers, and if there’s some content I can share I’d like to.

So instead, here are a couple of free links to stories that I’ve just gotten published out at SciFi Shorts, a subscription site that actually pays me money for what I write. I hope you enjoy them!

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“They’re Just Dots In Space!”

How many times have we heard that said? Am I right, fellow Planets players?

We all know they’re more than just dots. We wouldn’t spend so much time and effort — and lose so much sleep — over a collection of dots. (Or would we? Hmmm…)

But if they’re just dots to us, what are we to them? Especially now that our presence has become ever so slightly more noticeable…

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Commander Koski’s Anti-Horwasp Guide (aka SIR MF)

The Horwasps arrived in the Echo Cluster years ago, yet no proper guides about fighting against them were available — until now. The outcome is clear in games: Either the players fear the Horwasp too much and let them grow too strong, or they charge toward them recklessly, losing ships in vain.

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A Modest Proposal: The Hull Penalty

When the revised queue system was first released as an alternative to the Classic ship build process, it met with some opposition. Today, it is being systematically replaced by the new Planetary Production Queue with its random build options.

And yet, at least in my opinion, the original objections have yet to receive even a satisfactory hearing, and they certainly haven’t been addressed. Sure, anyone who objects to the new system can go back to play Classic if they want — but that’s no answer; some of the advances since 1991 haven’t been all bad. And it’s no use saying you can pick and choose in Custom games unless you and ten of your closest friends all agree on exactly which new options you like.

So let’s take a moment and review one example: the Hull Penalty.

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Founder’s Landing, Day One, 2245.

Tunnel,Dark And Musty

I bet she had a pretty smile, but if so she was saving it for someone special and I didn’t qualify. I tried anyway. “The way I see it, you can hide in the tunnel and hope the cops don’t stumble over it, or you can stay in the District until tomorrow and sneak back into the Zone after all this settles down. I know some people–“

“I just bet you do,” she snapped. “I’ll find my own way, thanks!” And then she started walking — the wrong way, back toward the club. I almost let her go, but good sense prevailed.

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