Part 2:Reduce Mineral Costs for Low-tech Torpedoes
In my last article I offered recommendations to balance the MegaCredit costs of torpedoes. In this article I will look at mineral cost inequalities among torpedo types, and offer options on how they might be addressed.
In my last article, I described the new torpedo changes and demonstrated the relative inequality of torpedo stats in VGA Planets. In this article, I will discuss what planets could (and arguably should) look like in terms of an ideal distribution of stats. I will follow up with some concrete suggestions on how to make this possible. In doing so, I will try not to change the flavour of the game.