So you want to play the Missing Colonies of Man, eh? Well, here’s a few basic things you might want to know if you’re just starting out, and I daresay there might be a trick or two in here that even experienced commanders may have missed.
If this is your first-ever game, the Colonies are one of the best choices. They’re one of the easier races to play, and they’re very forgiving if you Continue reading →
The Colonial Fleet consists of several torpedo ships and carriers which are known to travel great distances without any fuel issues. Base of this economic advantage are three ships that can generate fuel: The Neutronic Refinery, the Aries Class and the Continue reading →
This article is intended for the novice Colonial player, mostly because I am a novice Colonial player. If it is useful to those more advanced then that is a happy coincidence, or perhaps you’re not actually that good, or maybe I’m just a hidden talent. I’d like to think that all of these Continue reading →
Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!
NOTE: Certain aspects of this article reference the Priority Build Points system.
In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading →
The Missing Colonies of Man are a humanoid species looking for a peaceful place to settle. To find this place they travel over large distances and fight alien races to get where they believe they belong. Due to their need for endless Continue reading →