Steel Rain: The D19b As Artillery

“…In the midst of our joking came a bloodcurdling screech. Twenty meters behind us, white cloud mixed with clods of dirt flew high among the branches. Blasts began rolling through the forest. With troubled eyes we stared at each other, bodies huddled against the ground in a depressing feeling of complete powerlessness. Shot followed shot. Stifling gases floated in the undergrowth, smoke shrouded the hilltops, trees and branches tumbled to the ground, and the screams of incoming rounds were deafening. We jumped up and ran blindly, chased by flashes and concussion from tree to tree, looking for cover and circling huge trunks like hunted game…”
– Ernst Jünger, “In Stahlgewittern”, Battle of Les Eparges, 1915

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First Turns: The Fascist Empire

Most wars are won or lost long before the fighting starts. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.

Overview:

The Fascists are at once the race with the weakest ship list and the broadest. They share the weakest battleship (the optimistically-named Victorious) with the Crystals but lack their fleet carrier; of the four cloaking races they build the worst cloaking ships with the highest cost and smallest holds. In Standard they have access to Fast Beams, but the 1-point hull penalty on their Glory Device ships robs them of the queue dominance attainable by their Classic brethren.

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Threat Assessment: The Fascist Empire

This series of anonymous reports was intercepted in transit to an unknown force outside the Echo Cluster. After emergency review by the Senate Committee on Military Classification, these redacted versions were approved for immediate publication. They can be used to acquaint the unfamiliar with the Eleven Races of the Echo Cluster, but also they should be read by commanders of each respective race so they can review their own vulnerabilities in the face of this new and unknown external threat. In this dispatch we focus on the Fascist Empire: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Veteran or Higher
Difficulty To Defeat: High
Style: Aggressive

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Absolution Gap: Frequently Asked Questions about Glory Devices

(Composed and with appendices by Anaconda; proofreading by Thin and Gnerphk)

1.1 INTRODUCTION

To save time for those who are not interested in meta, the introduction can be found in the end at the appendix.

1.2 HOW TO APPLY THIS GUIDE

This guide is meant for vanilla Planets NU, but can – possibly – also apply to TimHOST or other host programs. Planets NU campaign features, however, Continue reading

An Old Scroll – The Fascists’ Fork

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Timo Kreike

The Fascists’ Fork  Continue reading

An Old Scroll – The Fascists!!

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Steel Rat

The Fascists !!

OK, I guess it’s about time the University Staff starts talking a little more about the new things that VGAP 3.50 brings up (since our “students” seem to want only study in that subject) rather than the generic stuff of the game. But hey, give us ol’ codger Continue reading

An Old Scroll – Juniper’s Guide to the Klingons

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: George Morrow in 1998

Juniper’s Guide to the Klingons

I have read through most of the material that has been written on playing the Fascist or Klingon race. I have also searched the alt.games.vga-planets newsgroup for information on the Fascists. What I have found, I have found lacking. Many folks have  Continue reading

The Amazing Small Deep Space Freighter

(written by ECV – Classic Queue)

Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!

NOTE: Certain aspects of this article reference the Priority Build Points system.

In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading

Chasing Carriers

Ships with cloaking devices are a good thing — every Privateer, Bird, Fascist or Lizard player will agree on that. Your cloaking ships can disturb enemy freighter routes, sabotage their economy and even fight many medium-sized ships. But when it comes to fighting a carrier race with its huge battlecarriers, the cloaking races often have big problems. This article explains a few little tricks to make these seemingly indestructible carrier monsters less harmful.

As all regular Planets players know, cloaking ships usually can’t stand up to any Continue reading