The Fascists’ fleet features advanced technologies such as cloaking and so-called Glory Devices. Instead of showing pure combat strength they rely on a high amount of beam weapons and a great range which allows missions deep in Continue reading
The Fascists’ fleet features advanced technologies such as cloaking and so-called Glory Devices. Instead of showing pure combat strength they rely on a high amount of beam weapons and a great range which allows missions deep in Continue reading
(Composed and with appendices by Anaconda; proofreading by Thin and Gnerphk)
1.1 INTRODUCTION
To save time for those who are not interested in meta, the introduction can be found in the end at the appendix.
1.2 HOW TO APPLY THIS GUIDE
This guide is meant for vanilla Planets NU, but can – possibly – also apply to TimHOST or other host programs. Planets NU campaign features, however, Continue reading
The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
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Written by: Timo Kreike
The Fascists’ Fork Continue reading
The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
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Written by: Steel Rat
OK, I guess it’s about time the University Staff starts talking a little more about the new things that VGAP 3.50 brings up (since our “students” seem to want only study in that subject) rather than the generic stuff of the game. But hey, give us ol’ codger Continue reading
The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
—
Written by: George Morrow in 1998
I have read through most of the material that has been written on playing the Fascist or Klingon race. I have also searched the alt.games.vga-planets newsgroup for information on the Fascists. What I have found, I have found lacking. Many folks have Continue reading
(written by ECV – Classic Queue)
Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!
NOTE: Certain aspects of this article reference the Priority Build Points system.
In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading
Ships with cloaking devices are a good thing — every Privateer, Bird, Fascist or Lizard player will agree on that. Your cloaking ships can disturb enemy freighter routes, sabotage their economy and even fight many medium-sized ships. But when it comes to fighting a carrier race with its huge battlecarriers, the cloaking races often have big problems. This article explains a few little tricks to make these seemingly indestructible carrier monsters less harmful.
As all regular Planets players know, cloaking ships usually can’t stand up to any Continue reading
(Archived content — by SpaceSquad)
Small Transport can be built by the Birds, the Fascist, the Privateer and the Crystallines
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Techlevel | 4 | Crew | 15 | |
Engines | 1 | Fuel | 180 | ||
Beams | 2 | Cargo | 50 | ||
Torpedo tubes | Mass | 30 Continue reading |
The Fascist Empire is known for its preference for hostility and fatalism, which is reflected in their strong humanoid appearance. They have access to basic cloaking technologies and tend to plunder planets and natives they find. Since their highest Continue reading
(Archived content — by SpaceSquad)
Merlin Class Alchemy Ship can be built by every race
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Techlevel | 10 | Crew | 120 | |
Engines | 10 | Fuel | 450 | ||
Beams | 8 | Cargo | 2700 | ||
Mass | 840 | ||||
Continue reading |