I sit down to write this article and find myself straining to pinpoint when we last had an in-person Planets Con. Lords of Cobols – do you realize it’s been three years?! Was the last one truly 2018? Yes, the Finns know how to party, but the rest of us need to get shaking. With that in mind, I key this note to remind everybody of what’s really important:
That image sends some potentially confusing messages; however, I assure you that I honestly mean that beer is the most vital part of Planets Con. Is there really any better way to connect to another human being than to clink glasses together?
[TS: Rhetorical sarcasm?] [G: Actual fact. Though mine might be coffee. …OK, maybe Irish coffee.]
Our last Scoop article shared all the details about Leagues and Championships. Now the Cognitum War is underway, we can turn our attention back to the future. We at Planets Magazine are pleased to bring you an announcement: Nu’s got new features and ships coming your way. Moreover, Planet.nu’s usually inscrutable leader, Joshua, is here to tell us all about it.
NOTE: We’re told the art is preliminary, and it may not come in by release time, so TS has given us a filler picture or two. Contrary to appearances, no alcohol was used writing this article. -G
(As is always the case with Inside Scoop, the following has been condensed from a lengthy email chain. Just imagine we’re all in a comfy studio with nice cups of tea and an Easter wedge of Mom-Mom Bessie’s Coconut Molasses Pie. – Editor)
At the PlanetsCon 2015 in Leiden, Netherlands the first Turn of the Year Awards were held. Many turns in four categories were handed in from all over the world, nominated by the PlanetsMagazine Crew and presented to the PlanetsCon participants who then discussed and voted democratically for each winner. A big ‘Thank you!’ goes out to all Continue reading →
In Planets you can choose between 11 Races that are inspired by well-known Sci-Fi civilizations. Each race has its unique character and abilities and all need to be played differently on their way to victory. Some of the races in the Planets universe rather Continue reading →
So you want to play the Missing Colonies of Man, eh? Well, here’s a few basic things you might want to know if you’re just starting out, and I daresay there might be a trick or two in here that even experienced commanders may have missed.
If this is your first-ever game, the Colonies are one of the best choices. They’re one of the easier races to play, and they’re very forgiving if you Continue reading →
The Colonial Fleet consists of several torpedo ships and carriers which are known to travel great distances without any fuel issues. Base of this economic advantage are three ships that can generate fuel: The Neutronic Refinery, the Aries Class and the Continue reading →
The Rebels base their strength on a comparatively light and agile fleet that includes light torpedo ships, carriers, highly specialized ships types and the famous hyperjumping Falcon Class Escort. Rebels are immune to Continue reading →
The Robotic Fleet relies on relatively heavy carriers and can bring tremendous amount of firepower into battle. Although it lacks a variety of torpedo ships it has one supreme minelayer to play out their advanced minelaying technology, which allows them Continue reading →