Planets is less a galactic combat simulator and more a space opera; it is an adventure story, flavoured with science fiction and tempered by the rules of a war game. Each sector is a mental filmstrip beaming images of Tie Fighters and X-Wings, Raiders and Vipers, and pointy-eared spies and Qapla’-shouting warriors! These exciting moments are why we toil and “turn,” but, alas, when the game we love becomes mired in purple and red circles, we lose the very soul of what makes Planets fun. Purple and red means webs and minefields, and an overabundance of these leads to long slogs and painfully-slow endings.
The following list contains all Planets starships that will be destroyed by a single Glory Device or a Minehit. All ships marked with an asterisk * are only available in Campaign Games. All other ships in the Planets shiplist will either survive a single minehit or Glory Device detonation or even will be able to repair themselves instantly using supplies.
The following list contains all Planets starships that are able to repair themselves instantly using supplies to compensate at least one Glory Device or Minehit. All ships marked with an asterisk * are only available in Campaign Games.
Please note that these figures require supplies in sufficient numbers on board; some ships will be limited in their fighting abilities due to ammunition shortages if the required supplies for repair are loaded. All other ships in the Planets shiplist will either be destroyed when striking a mine or will require other means to be repaired.
Ships that can repair themselves instantly using supplies:
With the newest updates the minefield decay is also displayed in the minefield preview when sweeping and scooping mines. What is very helpful to control enemy minefields can cause problems when trying to decrease your own minefield sizes by scooping parts of them – for example to pull a minefield or web out of an opponent’s sweeping range. Remember that the scooping ship must have a lower ID number than the Continue reading →
The first article all about minefields sure was exciting, was it not? If you haven’t read it please take a look at The Nine Attributes of Space Mines. This second article in this three-part series delves deep into the host order for any minefield related host actions. The objective is that with the first two articles in the series complete, the ground work will be laid for the third article to discuss more advanced minefield topics. Veterans out there may want to give this article at least a skim, you never know Continue reading →