First Turns: The Robotic Imperium

Most games are won or lost in the first few turns. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.

Overview:

The Robots have a powerful and unique, yet limited, ship list. They are remarkable not only for having not one but two effective heavy carriers, the Golem and the Automa, but also for their ability to control vast swathes of the battleground using their mass minelaying advantage by way of their lone minelayer, the Cat’s Paw. The inexpensive and relatively low-tech medium carrier, the Instrumentality, is the cherry on top.

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Threat Assessment: The Robotic Imperium

This is the sixth anonymous report analyzing the strengths and weaknesses of one of the Eleven Races. These redacted versions were approved by the Senate for immediate publication, to be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Robotic Imperium: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Veteran
Difficulty To Defeat: Average
Style: Defensive

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The Amazing Small Deep Space Freighter

(written by ECV – Classic Queue)

Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!

NOTE: Certain aspects of this article reference the Priority Build Points system.

In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading

Merlin Class Alchemy Ship

(Archived content — by SpaceSquad)

Merlin Class Alchemy Ship can be built by every race

180px-Merlin_Class_Alchemy_Ship Techlevel 10 Crew 120
Engines 10 Fuel 450
Beams 8 Cargo 2700
Mass 840
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Super Transport Freighter

(Archived content — by SpaceSquad)

Super Transport Freighter can be built by every race

180px-Super_Transport_Freighter Techlevel 10 Crew 202
Engines 4 Fuel 1200
Cargo 2600
Mass 160
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Neutronic Refinery Ship

(Archived content — by SpaceSquad)

Neutronic Refinery Ship can be built by every race.

180px-Neutronic_Refinery_Ship Techlevel 9 Crew 190
Engines 10 Fuel 800
Beams 6 Cargo 1050
Mass 712
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Large Deep Space Freighter

(Archived content — by SpaceSquad)

Large Deep Space Freighter can be built by all races

180px-Large_Deep_Space_Freighter Techlevel 6 Crew   102
Engines 2 Fuel   600
Cargo 1200
Mass   130
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Small Deep Space Freighter

(Archived content — by SpaceSquad)

Small Deep Space Freighter can be built by every race except the Solar Federation

180px-Small_Deep_Space_Freighter Techlevel 1 Crew   2
Engines 1 Fuel 200
Cargo  70
Mass  30
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