In Classic we spam SDSFs; in Standard we spam starbases. The point of either is to bank PBP for later — while, potentially, removing the potential for future builds from your opponent’s fleets. The only format these tactics are useless in is PLS.Continue reading
Have you ever sat down to a game full of excitement, played out the first dozen turns or so, and been suddenly and entirely frustrated by the absence of decent natives? In how many of these games were you forced to compromise on shipbuilding entirely too much, sacrificing engines or torpedo and beam tech to produce a second-class fleet?
Let me put it another way: Did you ever win without native luck?
Your First Move
A gender-neutral computer voice with hints of a high-class accent speaks through the intercom, "Commander, a medium freighter has been commissioned. Its captain is awaiting orders." A creolized accent comes from the radio, "Hoy, come in. Dis be Capt'n Johnson o' ECS Twenty-Three Hundredths. The hold be empty. We gutegow. Waiting on you, Bossmang. The 200-Kiloton lady be hungry."
On Turn 1, your empire controls a single Medium Deep Space Freighter and its first mission has rippling implications throughout the entire game. A well calculated move is required to set a strong pace so you’d better “put your best foot forward.” It equates to setting your feet in the blocks at the starting line of a hundred metre sprint. The one in the front is called your power foot and it generates a hundred percent of your forward momentum; your starting freighter is your Planets power foot and it determines the speed and direction of your economic develop.Continue reading