Have you ever sat down to a game full of excitement, played out the first dozen turns or so, and been suddenly and entirely frustrated by the absence of decent natives? In how many of these games were you forced to compromise on shipbuilding entirely too much, sacrificing engines or torpedo and beam tech to produce a second-class fleet?
Let me put it another way: Did you ever win without native luck?
A gender-neutral computer voice with hints of a high-class accent speaks through the intercom, "Commander, a medium freighter has been commissioned. Its captain is awaiting orders."Acreolized accentcomes from the radio, "Hoy, come in. Dis be Capt'n Johnson o' ECS Twenty-Three Hundredths. The hold be empty. We gutegow. Waiting on you, Bossmang. The 200-Kiloton lady be hungry."
On Turn 1, your empire controls a single Medium Deep Space Freighter and its first mission has rippling implications throughout the entire game. A well calculated move is required to set a strong pace so you’d better “put your best foot forward.” It equates to setting your feet in the blocks at the starting line of a hundred metre sprint. The one in the front is called your power foot and it generates a hundred percent of your forward momentum; your starting freighter is your Planets power foot and it determines the speed and direction of your economic develop.
DISCLAIMER: This document will not guarantee wins and it is not a technical manual for the queues; however, it will give you a baseline for managing your empire under the umbrella of each system.Launch your galley here; adjust your heading for the stars.
On occasion, my wife and kids look over my shoulder, peek at my computer, and ask, “Why are you staring at those little dots?” They are baffled that I engage in such an antiquated computer game and perplexed why I am so captivated by images of circles. I also consider the same questions and ponder my reasons for my dedication. I don’t know the answer, but I’ll continue to play at least until I do.
We now have three different queue systems where this topic is applicable, and the thought of jamming the Queue is becoming more and more confusing. What’s getting stranger even than that is the curious circumstances of the newest Queue (if you keep track of them as they go by), in that it can sometimes be a greater advantage to keep it flowing smoothly at one time, then paused, then flowing again; or, if you have several bases all ready to build at once, you might well prefer a one-time massive construction surge.
There are several rules to playing Planets Nu without paying for a subscription. I’m going to start with the first one.
Rule 1. Don’t.
Most things in life, you can maybe cut some corners and save a couple bucks here and there, and it’s worth it. There are some exceptions to this rule, for example: Durable, comfortable shoes tend to cost more than the cheapest, but the difference in price pays for itself in a couple of years because they won’t be worn out by the time you’ve replaced the plastic junk ones twice over. Plus later in life your back and legs will thank you. On this same list can be found such items as a good mattress, the right toilet paper, tea that isn’t made from dust and sweepings, filtered water for your coffee, and Planets Nu.