The Spirit of a New Confederation
The spirit of a thing is that which survives changes in circumstance. The spirit of the Crystal is that of The Snare. The Crystals have a unique technology around which their entire fleet and all strategies must be constructed. Web mines drain fuel, paralyze enemy operations, force them to waste valuable time sweeping, and allow the Crystal to harvest the survivors for their own fleet. However, the opponents of the Crystal are not likely to just march their ships into Crystal space. They must rather be goaded into it, smothered, or caught unawares. Crystal success hinges on the effective implementation of ensnarement tactics.
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Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
Written by: Bondservant
Crystalline — A Winning Race For the Patient Commander
So what is the big deal? The Crystals do not have the big ships. They can’t build fighters. They can’t ground assault. And they can’t clone. In fact, they can’t do a lot of Continue reading
Video tutorial: How to play the third turn as the Crystal Confederation
Video tutorial: How to play the second turn as the Crystal Confederation
The Crystal Confederation is a mysterious species based on inorganic matter. Long unrecognized as a life-form, Crystalline creatures prefer to trap and take over enemy ships after consuming their fuel for their own apparently incomprehensible Continue reading
Video tutorial: How to play the first turn as the Crystal Confederation