Most wars are won or lost long before the fighting starts. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.
The Crystals have one of the worst ship lists in the Echo Cluster. They share the record for weakest battleship (the Diamond Flame) with the Fascists, but they do supplement that with an inexpensive third-rate fleet carrier. A wide variety of minelayers, tenders, scoopers, sweepers, and tow ships all contribute to the primary Crystalline mission of covering the Cluster in a continuous field of vibrant Web.
Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
Written by: Bondservant
Crystalline — A Winning Race For the Patient Commander
So what is the big deal? The Crystals do not have the big ships. They can’t build fighters. They can’t ground assault. And they can’t clone. In fact, they can’t do a lot of Continue reading →
The Crystal Confederation is a mysterious species based on inorganic matter. Long unrecognized as a life-form, Crystalline creatures prefer to trap and take over enemy ships after consuming their fuel for their own apparently incomprehensible Continue reading →
This is a general strategy guide for fighting against the Crystals on Planets Nu. Most players have had some experience with the Crystals. However, most players do not have a good idea of how to fight them efficiently. Now that Nu has its first Crystalline Emperor (congratulations Spacesquad) it is about time to reveal some tactics that will even give our Emperor quite a headache… Continue reading →
This is not really a race guide, it is more a war log, the story of how i have won the first Championship game and became the emperor of Planets.nu. It is the story of a real game, everyone can review it here. In the following text, i try to give you an inside view of that game, i try to explain the decisions i made along the way to victory. Hopefully you can use it as an inspiration to your victory….
Below you can see one of the top secret strategic maps i created during the game. I am not really sure about the exact date, but due to the fact that the Cyborg homeworld is gone its must be between month 12 and 15 of the conflict. The map shows the excepted and partly confirmed homeworld locations of all races. The thin lines will give you a hint how this information has been calculated. The map you see is already very accurate thanks to diplomatic action.
The colored fields are, what I call, “Sphere of direct control “ or core area. It´s the area a race is most likely willing to fight for instead of finding a peaceful agreement. The borders Continue reading →