NOTE: PPQ is an experimental system, still in development. Joshua has mentioned that he’s not satisfied with some aspects of it and intends to make a few changes. So this should not be considered an authoritative guide, but rather a collection of logistics tactics and stratagems that anyone can read and use. That way, we’re all facing what could otherwise be an intimidating innovation on a relatively equal footing. That’s the intent, anyway. -G
Well, it’s official: We’re using the New Nu Queue in League games as well as in some private ones, and a lot of you will have run into it by now. That doesn’t mean, however, that everyone will be equally familiar with how it works and how best to take advantage.
Like the title says, this is NOT official; it’s NOT a statement from Joshua; it’s NOT authoritative. Instead, it’s our best educated guess based on what we know for certain. Be assured, this article will be modified in order to keep it current with any changes or discoveries, and from time to time it may be taken down or reposted.
The Intent: The roll-out will not be immediate; instead, there will first be test games and Continue reading →
Look, we all know this subject is going to take place in the comments and dominate the Nu’s feed. Since no amount of discouragement is apt to eliminate this speculation — and, more to the point, since this speculation is absolutely essential to the process of creating future strategies and production tactics for use in the new system, Continue reading →