Get Off My Lawn!

OPINION

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(The following is a rebuttal to “Seeing Purple and Red“, by Talespin. The opinion is that of the author, and does not necessarily reflect that of the Planets Magazine as a whole.)

Hands Off My Minefields, Dammit!

My esteemed colleague has raised several points in his article, and it’s true that there are factors that need addressing. The prevalence of short-form Planets games alongside the rise of the new PPQ system (which I’ve referred to as the New Nu Queue, to spare confusion) certainly creates new questions of balance and game flow. Steady advances under solid logistics and impeccable defenses are no longer tenable in non-Classic, non-Standard scenarios.

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Quilted or Two-ply?

PLANETS LOGISTICS – POINT A TO B

My brother-in-law is a Lieutenant Colonel in the Canadian Armed Forces. When a disaster (natural or otherwise) occurs in the world, Canada sends aid; and so, my brother-in-law is often among the first on the ground. He specializes in fuel calculations, equipment distribution, and the surveying of travel routes. It is likely that he choses which type of toilet paper is required for each situation, but in the end, it is all logistics and one of the most crucial positions in the military.

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The Future Of The Planets Nu Merchant Marine

or, On Operational Mobility

There’s an old saying: that sergeants and captains think about tactics, colonels about strategy, but generals obsess over logistics. We here, safe in our virtual universe, we imagine logistics to be a matter of keeping diesel in the tanks, gas in the trucks, bullets in the guns, food in the kitchens — that sort of thing. But we have only the vaguest inkling what the problem must be like with an army in the field unless we’ve been there. Continue reading

Who’s On First? Combat Order and Battle Value

Ship combat at Planets.Nu is arguably the single most important key element in play. The tactics and complexities would be thought multiform and diverse even before one considers that every player has a unique ship list. Bearing this in mind, it is hardly surprising that many new players are Continue reading

On Networking, or Keeping Your Head In The Clouds

We of the Cyborg Feudality are justly renowned for our unmatched Cube ships.  The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built.  Both are massive engines of pure destruction.  Each is designed to dominate in combat; each is the perfect Continue reading