A Modest Proposal: The Hull Penalty

When the revised queue system was first released as an alternative to the Classic ship build process, it met with some opposition. Today, it is being systematically replaced by the new Planetary Production Queue with its random build options.

And yet, at least in my opinion, the original objections have yet to receive even a satisfactory hearing, and they certainly haven’t been addressed. Sure, anyone who objects to the new system can go back to play Classic if they want — but that’s no answer; some of the advances since 1991 haven’t been all bad. And it’s no use saying you can pick and choose in Custom games unless you and ten of your closest friends all agree on exactly which new options you like.

So let’s take a moment and review one example: the Hull Penalty.

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Get Off My Lawn!

OPINION

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(The following is a rebuttal to “Seeing Purple and Red“, by Talespin. The opinion is that of the author, and does not necessarily reflect that of the Planets Magazine as a whole.)

Hands Off My Minefields, Dammit!

My esteemed colleague has raised several points in his article, and it’s true that there are factors that need addressing. The prevalence of short-form Planets games alongside the rise of the new PPQ system (which I’ve referred to as the New Nu Queue, to spare confusion) certainly creates new questions of balance and game flow. Steady advances under solid logistics and impeccable defenses are no longer tenable in non-Classic, non-Standard scenarios.

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How To Break The New Nu Queue

NOTE: PPQ is an experimental system, still in development. Joshua has mentioned that he’s not satisfied with some aspects of it and intends to make a few changes. So this should not be considered an authoritative guide, but rather a collection of logistics tactics and stratagems that anyone can read and use. That way, we’re all facing what could otherwise be an intimidating innovation on a relatively equal footing. That’s the intent, anyway. -G


Well, it’s official: We’re using the New Nu Queue in League games as well as in some private ones, and a lot of you will have run into it by now. That doesn’t mean, however, that everyone will be equally familiar with how it works and how best to take advantage.

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