We now have three different queue systems where this topic is applicable, and the thought of jamming the Queue is becoming more and more confusing. What’s getting stranger even than that is the curious circumstances of the newest Queue (if you keep track of them as they go by), in that it can sometimes be a greater advantage to keep it flowing smoothly at one time, then paused, then flowing again; or, if you have several bases all ready to build at once, you might well prefer a one-time massive construction surge.Continue reading
Tag Archives: queue
A Modest Proposal: The Hull Penalty
When the revised queue system was first released as an alternative to the Classic ship build process, it met with some opposition. Today, it is being systematically replaced by the new Planetary Production Queue with its random build options.
And yet, at least in my opinion, the original objections have yet to receive even a satisfactory hearing, and they certainly haven’t been addressed. Sure, anyone who objects to the new system can go back to play Classic if they want — but that’s no answer; some of the advances since 1991 haven’t been all bad. And it’s no use saying you can pick and choose in Custom games unless you and ten of your closest friends all agree on exactly which new options you like.
So let’s take a moment and review one example: the Hull Penalty.Continue reading
How To Break The New Nu Queue
NOTE: PPQ is an experimental system, still in development. Joshua has mentioned that he’s not satisfied with some aspects of it and intends to make a few changes. So this should not be considered an authoritative guide, but rather a collection of logistics tactics and stratagems that anyone can read and use. That way, we’re all facing what could otherwise be an intimidating innovation on a relatively equal footing. That’s the intent, anyway. -G
Well, it’s official: We’re using the New Nu Queue in League games as well as in some private ones, and a lot of you will have run into it by now. That doesn’t mean, however, that everyone will be equally familiar with how it works and how best to take advantage.Continue reading
ACTION NEWS: Industrial Ships Recalled After Accidents
This is Planets Magazine Action News, coming to you live with a special report: The Capricorn War — Conflict in Echo Cluster!
Hello, I’m Jim Chancellite. The top news story for today is the mandated safety recall of an entire production line of Merlin Class Alchemy Ships after a series of bizarre — and deadly — accidents. With more on this recall, here’s Continue reading
Confessions of a Queue Controller
(written by Emork, the Lizard King: Classic Queue)
Advanced Strategy: Merlin Build Control
Disclaimer: You may find the following obscene. It might creep into your mind – impossible to remove. But it is a real, legal and very efficient strategy which could be the reason why you rarely build ships after the ship limit.