We now have three different queue systems where this topic is applicable, and the thought of jamming the Queue is becoming more and more confusing. What’s getting stranger even than that is the curious circumstances of the newest Queue (if you keep track of them as they go by), in that it can sometimes be a greater advantage to keep it flowing smoothly at one time, then paused, then flowing again; or, if you have several bases all ready to build at once, you might well prefer a one-time massive construction surge.Continue reading
A few of you have expressed interested in how Planets Mag works — some with an eye to contributing content, others no doubt from idle curiosity. The simple truth is, alas, that we’ve got no idea ourselves. We keep writing, and people keep reading, and these are good things.
There’s more to it, mind; it’s a valuable rule to remember that everything is always more complex. So if you’re interested in the process, feel free to keep reading. If on the other hand you prefer to think of it as “magic” and just plan to enjoy the fruits of our labor… well, you too can keep reading, because this is exactly one of those products of which we are (for better or worse) so immensely proud.Continue reading
There are a lot of articles out there on the mechanics of the game – how many mines you can get out of a Mk6 torpedo, how much an X-Ray Laser masses, that sort of thing. And there are several articles on good general strategies, opening gambits, the best way to defeat a Privateer ambush et cetera. But not much has been written on the big question: How do I win?
Perhaps this is because flawless generals are few; as such, it would require a good deal of arrogance to claim enough expertise to offer a definitive Continue reading