Getting To Second Base: Comparing Tactics

Before you get too excited, this article is about neither sex nor baseball. Keep your shirt on.

In both the early PBP and the modern PQ systems, it’s highly advantageous to construct a second starbase early in the game. Many players believe the best move is to use their homeworld to produce the needed minerals, loading them up on a Large Freighter and shipping the whole “starbase-in-a-box” kit out to the first prime native world they discover. It’s a solid move; it creates a potential source for new vessels early on, generates an advantage in the PBP/PP race, and Continue reading

ACTION NEWS: Industrial Ships Recalled After Accidents

This is Planets Magazine Action News, coming to you live with a special report: The Capricorn War — Conflict in Echo Cluster!

Hello, I’m Jim Chancellite. The top news story for today is the mandated safety recall of an entire production line of Merlin Class Alchemy Ships after a series of bizarre — and deadly — accidents. With more on this recall, here’s Continue reading

Merlin Class Alchemy Ship

(Archived content — by SpaceSquad)

Merlin Class Alchemy Ship can be built by every race

180px-Merlin_Class_Alchemy_Ship Techlevel 10 Crew 120
Engines 10 Fuel 450
Beams 8 Cargo 2700
Mass 840
  Continue reading