Making the Grade: On Prowess, Vol. 1 — Agility

You say you survived to the end of the game, but if you didn’t win, who cares?

The overarching goal of this series is to give players the knowledge, and therefore the confidence, to choose the path of action. This volume examines the agility of fleets on the battlefield as influenced by fuel consumption, attack accuracy, and warship maneuverability.

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Making the Grade: Strategic Mine Laying

Due to focusing on my studies, it has been months since my last article on Christmas Planets. I have a break between semesters, so I am taking time to write an article which might help players choose which race to embrace — if you are one of those who likes to focus on just one race. This piece examines the capabilities of the eleven Echo Cluster races to control the battlefield with minefields, i.e., strategic mine laying, and it assigns a letter grade to each race based on three skill categories: long term sustainability, countermining potential, and minefield specialisation.

https://memory-alpha.fandom.com/wiki/Minefield
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Best Foot Forward

Your First Move

A gender-neutral computer voice with hints of a high-class accent speaks through the intercom, "Commander, a medium freighter has been commissioned. Its captain is awaiting orders."

A creolized accent comes from the radio, "Hoy, come in. Dis be Capt'n Johnson o' ECS Twenty-Three Hundredths. The hold be empty. We gutegow. Waiting on you, Bossmang. The 200-Kiloton lady be hungry."
2021 release of the new MDSF image

On Turn 1, your empire controls a single Medium Deep Space Freighter and its first mission has rippling implications throughout the entire game. A well calculated move is required to set a strong pace so you’d better “put your best foot forward.” It equates to setting your feet in the blocks at the starting line of a hundred metre sprint. The one in the front is called your power foot and it generates a hundred percent of your forward momentum; your starting freighter is your Planets power foot and it determines the speed and direction of your economic develop.

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An Old Scroll – So, you wanna be a Privateer?

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Mark Wilmot

So, you wanna be a Privateer?

Part I: Introduction
So you wanna be a Privateer, eh? Wanna streak across the galaxy – yet like a shadow dancing from star to star? Wanna strike fear into the hearts of your enemies – siphoning Continue reading

An Old Scroll – Attacking with the Privateers

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Jan ‘Sirius’ Klingele in 1997

Attacking with the Privateers

It is well known, that our beloved Orion Space Traders (or Pirates as some people call them falsely … see “The Origin of the Privateers” by Jan Klingele) are a race who has a difficult time if they have to confront an enemy in an open large scale battle. Unless Continue reading

An Old Scroll – The Privateers

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Benson Wong

The Privateers

The Golden Rule for the Privateers “If something can go wrong, it will go wrong.”

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An Old Scroll – The Privateer Treasury

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Collected and edited by: Mark Wilmot in 1997

The Privateer Treasury

Intro:

As a long time Privateer fan I’ve made a habit of saving interesting Privateer related posts in my wandering thru cyberspace. I am presently working on a Privateer’s Logbook which will incorporate many of these ideas as well as my own experiences Continue reading