A gender-neutral computer voice with hints of a high-class accent speaks through the intercom, "Commander, a medium freighter has been commissioned. Its captain is awaiting orders."Acreolized accentcomes from the radio, "Hoy, come in. Dis be Capt'n Johnson o' ECS Twenty-Three Hundredths. The hold be empty. We gutegow. Waiting on you, Bossmang. The 200-Kiloton lady be hungry."
On Turn 1, your empire controls a single Medium Deep Space Freighter and its first mission has rippling implications throughout the entire game. A well calculated move is required to set a strong pace so you’d better “put your best foot forward.” It equates to setting your feet in the blocks at the starting line of a hundred metre sprint. The one in the front is called your power foot and it generates a hundred percent of your forward momentum; your starting freighter is your Planets power foot and it determines the speed and direction of your economic develop.
This article reflects my own opinion about what to build on the first turn. In a previous post, I asserted that a Large Deep Space Freighter (LDSF) with Transwarp Drives is always a safe choice to build. I reaffirm that it is acceptable to build the LDSF on the first turn.
In my opinion, however, there is a better choice for everyone. Every race should build a capital ship (a ship with weapons – also known as a warship) on turn 1. Continue reading →