Target: Large Deep Space FreighterContinue reading
There is something terrifying about having a warship show up at your door on Turn 7. If you did not see it coming, your empire is in grave danger. At the very least, you will be crippled for a long time and have to beg for help from other players. This early-game maneuver is known as “The Headshot”, and – if it wasn’t obvious – the goal is to remove your head.
This tactic can be prevented by a variety of actions, but perhaps the strongest defense – or at least it is the boldest – is to axe down your neighbour’s door before they come calling. To do that, you need to know the location of your enemy’s homeworld. Here’s how:Continue reading
(written by Bacchus)
It was early in the game, turn 3 to be precise, and the Colonies were expanding rapidly, putting all of their resources into building freighters and sending them forth. He could spy a cluster just out of range of a one-turn jump with his warp 9 engines. To reach it hidden would take 2 turns and he really wanted to continue pushing his planet count upwards. So early in the Continue reading
Video tutorial: How to play the third turn as the Crystal Confederation
Video tutorial: How to play the second turn as the Crystal Confederation