Making the Grade: On Prowess, Vol. 1 — Agility

You say you survived to the end of the game, but if you didn’t win, who cares?

The overarching goal of this series is to give players the knowledge, and therefore the confidence, to choose the path of action. This volume examines the agility of fleets on the battlefield as influenced by fuel consumption, attack accuracy, and warship maneuverability.

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Thinking about Speed

This article could end quickly. Fireclouds can open wormholes and travel unlimited distances in one turn, Probes and Falcons can do a 340-360 lightyear hyperjump, and ships with gravitonic accelerators can travel double their warp distance in one turn. And the rest? Well… They are stuck to warp 9 if you equip them with Transwarp Drives. They can only travel 81.5 lightyears in one turn and that’s it. Topic finished?

Not yet. There are other aspects about speed to put into consideration when it comes to ships with ‘normal’ transwarp engine technology. Obviously the fastest way to reach a Continue reading