You say you survived to the end of the game, but if you didn’t win, who cares?
The overarching goal of this series is to give players the knowledge, and therefore the confidence, to choose the path of action. This volume examines the agility of fleets on the battlefield as influenced by fuel consumption, attack accuracy, and warship maneuverability.
Due to focusing on my studies, it has been months since my last article on Christmas Planets. I have a break between semesters, so I am taking time to write an article which might help players choose which race to embrace — if you are one of those who likes to focus on just one race. This piece examines the capabilities of the eleven Echo Cluster races to control the battlefield with minefields, i.e., strategic mine laying, and it assigns a letter grade to each race based on three skill categories: long term sustainability, countermining potential, and minefield specialisation.
A gender-neutral computer voice with hints of a high-class accent speaks through the intercom, "Commander, a medium freighter has been commissioned. Its captain is awaiting orders."Acreolized accentcomes from the radio, "Hoy, come in. Dis be Capt'n Johnson o' ECS Twenty-Three Hundredths. The hold be empty. We gutegow. Waiting on you, Bossmang. The 200-Kiloton lady be hungry."
2021 release of the new MDSF image
On Turn 1, your empire controls a single Medium Deep Space Freighter and its first mission has rippling implications throughout the entire game. A well calculated move is required to set a strong pace so you’d better “put your best foot forward.” It equates to setting your feet in the blocks at the starting line of a hundred metre sprint. The one in the front is called your power foot and it generates a hundred percent of your forward momentum; your starting freighter is your Planets power foot and it determines the speed and direction of your economic develop.
The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
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Written by: Sean Kimball in 1999
Introduction
This guide was written in the very early days of VGA Planets race guides, in the days when one had to search through every article in alt.games.vga-planets to get some help. Within a period of 6 months, a guide for every race had suddenly sprung up. So far this is the only real Lizard guide. It’s certainly not the best race Continue reading →
The Lizard Alliance is inhabited by a two-legged reptiloid species whose highest virtues are physical and economic strength. Lizards are excellent miners as well as strong fighters, and they reinforce each vessel they own to reflect their belief. Although most Continue reading →