Threat Assessment: The Crystal Confederation

This is the fourth in a series of anonymous reports that, redacted, were approved by the Senate for immediate publication, so they can be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Crystal Confederation: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Expert
Difficulty To Defeat: High
Style: Defensive

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The Mercenary’s Code

It has long been evident that trades involving racial benefits offer disproportionately valuable rewards. Free Fighters, Super Refit, 4x Minelaying, and Fighter Sweeping cost little to provide and can win the war for anyone who accepts. Now, with the advent of the new Nerf Crystals, it has become apparent that some new means of trading for services should be attempted.

As always, the Planets Magazine staff are eager to selflessly throw themselves into research for new content, and, not willing to abandon tradition, when I was given Crystals in the War, I created an experimental format: the neutral mercenary.

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