The Crystal Confederation

 

The Crystal Confederation is a mysterious species based on inorganic matter. Long unrecognized as a life-form, Crystalline creatures prefer to trap and take over enemy ships after consuming their fuel for their own apparently incomprehensible purposes. They do this by creating something often referred to as a webmine field — though of course the true technology remains beyond any mere humanoid’s understanding.

 


 

RACE ADVANTAGES:

  • Webminefields that entrap enemy ships and drain fuel
  • Tow-capture of enemy ships
  • A desert Terraforming ship
  • Likes desert worlds and lives well on arctic planets
  • Tow Capture beam
  • Cannot clone enemy ships

 


 

THE CRYSTALLINE FLEET:

The Crystalline fleet relies on light ships with great cargo holds and long ranges, that allow carrying great amount of colonists and torpedoes deep into enemy territory where they are converted into the dreaded web mines. Since their preferred way of fighting is to trap and capture enemy ships instead of fighting them directly they are often seen in deep space where they throw out their unique webmine fields which are 5 times more dense and have the ability to drain fuel from their victims. Core ships in the Crystalline fleet are the Ruby and Emerald Class Cruisers which are the most feared minelayers in the planets universe while the Onyx Class Frigate allows the Crystal Confederation to terraform any planet to a temperature of 100°C. Although the Crystals are extremely powerful in Deep Space, they lack large carriers or cloakers, what makes conquering enemy planets somewhat more tricky than for other species in Planets.

 

Hull Design Engines Beams Launchers Note
Small Deep Space Freighter 1 0 0 60kt cargo
Opal Class Torpedo Boat 1 1 1 Tiny Minelayer
Neutronic Fuel Carrier 2 0 0 Fuel Transporter
Medium Deep Space Freighter 1 0 0 200kt cargo
Ruby Class Light Cruiser 2 4 2 370kt cargo
Topez Class Gunboat 1 4 0
Small Transport 1 2 0 Long Range
Sky Garnet Class Destroyer 2 7 1
Large Deep Space Freighter 2 0 0 1200kt cargo
Emerald Class Battlecruiser 2 8 3 510kt cargo
Onyx Class Frigate 2 8 1 Heats Planets to 100°
Diamond Flame Class Battleship 2 10 6 Battleship
Neutronic Refinery Ship 10 6 0 Makes fuel
Super Transport Freighter 4 0 0 2400kt cargo
Crystal Thunder Class Carrier 4 6 8 Bays Carrier
Merlin Class Alchemy Ship 10 8 0 Makes minerals
Campaign Specials Engines Beams Launchers Note
Topaz Class Gunboats 1 4 0 Elusive Squadron
Imperial Topaz Class Gunboats 1 5 0 Elusive Squadron
Medium Transport 1 2 0 180kt cargo
Sky Garnet Class Frigate 1 7 1
Sapphire Class Spaceship 1 1 1 Hyperjump (2)

 

In campaign games the Crystalline have access to several gunboat types that are very hard to hit with deep space torpedoes. With the Medium Transport they get an upgrade to an actually useable scout, while the Sapphire Class Spaceship combines hyperjumping technology and torpedo tubes to a deadly weapon.

 


 

 

There are some excellent guides to playing the Crystals, and we hope to link some of them here in the near future.