First Turns: The Privateer Bands

Most wars are won or lost long before the fighting starts. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.

Overview:

The heaviest warship buildable by the Privateer Bands is the Bloodfang Class Carrier, a passable medium warship but hardly a vessel designed to stand in the line of battle. The Privateer’s preferred venue is in fact elsewhere, in the area of speed, mobility, robbery, and ship capture. Thus, uniquely among the Eleven Races, the Privateer is in a very real sense less dependent on their own economy than their neighbor’s.

Continue reading

Threat Assessment: The Privateer Bands

This is the eighth in a series of anonymous reports that looks like it could go all the way to eleven — perhaps even twelve. These redacted versions were approved by the Senate for immediate publication, so they can be read by commanders of each respective race in order that they can review their own vulnerabilities in the face of the unknown external threat that commissioned the studies. In this dispatch we focus on that faction known as the Privateer Bands: its strengths, its weaknesses, and how best to defeat it in battle.

Overview

Ease Of Command: Expert
Difficulty To Defeat: Moderate to High
Style: Highly Aggressive / Swashbuckling

Continue reading