The Rebel Confederation


The Rebel Confederation is the historic enemy of the Evil Empire, both having originated from the same long-defunct republic. The Rebels aim to establish a democratic system in the galaxy by liberating all species from their alien oppressors. They do this by both direct fight and the sabotage of enemy planets. The Rebels are specialists in the hyperjumping technology, and they are known for their powerful yet agile fleet.




  • Rebel Ground Attack sabotages planets (destroy structures and start a civil war)
  • Planet Immunity
  • Can live on arctic planets
  • Immunity to the Evil Empire’s Dark Sense
  • Can build fighters in space
  • Hyperjumping Falcon Class Escort
  • Can clone captured enemy ships




The Rebels base their strength on a comparatively light and agile fleet that includes light torpedo ships, carriers, highly specialized ships types and the famous hyperjumping Falcon Class Escort. Rebels are immune to attacks from planets and can bring respectable amounts of firepower to the battlefield, if (and only if) their fleet is adjusted to the opponent in the right way. Combined with their unique race ability ‘Rebel Ground Attack’ that sabotages planet structures, the Rebels can be considered a race that can grow very strong in the very late game due to their ability to take starbases without losses. Nevertheless they can develop fast in the early and midgame phases and therefore represent one of the most balanced races. Since most Rebel ships are relatively light, the middle range of ships tend to be slightly underpowered in terms of firepower and especially in minefield warfare. For direct battles the Rebel Confederation has the famous Rush Class Heavy Carrier at hand, which is one of the 5 strongest ships in the Planets universe.


Hull Design Engines Beams Launchers Note
Small Deep Space Freighter 1 0 0 60kt cargo
Taurus Class Scout 2 2 0 Scout
Cygnus Class Destroyer 1 4 4 Light Torper
Falcon Class Escort 1 2 0 Hyperjumper
Neutronic Fuel Carrier 2 0 0 Fuel Transporter
Medium Deep Space Freighter 1 0 0 200kt cargo
Deep Space Scout 1 4 0 120kt cargo
Gaurdian Class Destroyer 1 3 6 Light Hitter
Armored Transport 2 1 0 200kt cargo
Sage Class Frigate 2 4 2 Light Torper
Sagittarius Class Transport 2 2 1 Bay Fighter Factory
Large Deep Space Freighter 2 0 0 1200kt cargo
Tranquility Class Cruiser 2 4 2 Minelayer
Patriot Class Light Carrier 1 2 6 Bays Light Carrier
Gemini Class Transport 2 4 1 Bay Fighter Factory
Iron Lady Class Frigate 2 8 2 Minesweeper
Neutronic Refinery Ship 10 6 0 Makes fuel
Super Transport Freighter 4 0 0 2400kt cargo
Rush Class Heavy Carrier 8 5 10 Bays Heavy carrier
Merlin Class Alchemy Ship 10 8 0 Makes minerals
Campaign Specials Engines Beams Launchers Note
Taurus Class Transport 1 2 0 120kt cargo
Gaurdian B Class Destroyer 1 3 6 Light Hitter
Gaurdian C Class Destroyer 1 3 6 Light Hitter
Heavy Armored Transport 2 1 0 520kt cargo
Sage Class Repair Ship 2 4 2 Repair Ship
Iron Lady Command Ship 2 8 2 Command Ship


In Campaign Games the Rebels can research and activate several enhancements of existing ships, such as the Taurus Class and Heavy Armored Transports with increased cargo hold and the Gaurdian C Class with additional combat mass. The Sage Class Repair Ship allows repairs in mid-space or directly at the front. The Iron Lady Command Ship is the Rebels’ new Flagship that can move earlier than any other ship to avoid new enemy minefields and to position itself for improved minesweeping.



We’re still collating Rebel ship data and race guides. While you’re waiting, you may find this article to be of interest.

There may be cake.