Fleet Stacks: The Missing Colonies Of Man

Articles Of War, Supplemental

In this series of brief supplements, we examine not ships as individuals but when working together as a machine, in task groups or battle formations. These articles presume familiarity with the concepts of Battle Order and Left vs. Right Combat.

The Colonies, like four other races, field a heavy carrier that can take on any single vessel in the Echo Cluster on relatively equal ground. The Virgo has the further advantage of being cheap to build (minerals-wise) and arm (free fighters). However, the rest of the Colonial fleet is composed largely of vessels too lightweight to be allowed out on their own.

In consequence of this, in an appendix to the Dreadlord Manual of antique fame, Doug Suerich proposed grouping a Patriot with a Little Joe and a Cygnus. When employed properly, he contended, this trio could be deadly against most foes. Unfortunately, what was true in 1994 has not withstood the test of time; against cloakers, who can select their targets through Intercept, such a group can gain no advantage from stacking, and against even medium carriers, battleships, or battlecruisers, they’re simply flying to their deaths — a gift to any adversary who chooses to seize it.

Instead, we shall focus on ship stacks that function

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On The Pursuit Of Victory

There are a lot of articles out there on the mechanics of the game – how many mines you can get out of a Mk6 torpedo, how much an X-Ray Laser masses, that sort of thing. And there are several articles on good general strategies, opening gambits, the best way to defeat a Privateer ambush et cetera. But not much has been written on the big question: How do I win?

Perhaps this is because flawless generals are few; as such, it would require a good deal of arrogance to claim enough expertise to offer a definitive Continue reading