Most games are won or lost in the first few turns. This series concentrates only on those critical few turns leading up to the Ship Limit as a key to achieving long-term goals necessary for victory.
The Robots have a powerful and unique, yet limited, ship list. They are remarkable not only for having not one but two effective heavy carriers, the Golem and the Automa, but also for their ability to control vast swathes of the battleground using their mass minelaying advantage by way of their lone minelayer, the Cat’s Paw. The inexpensive and relatively low-tech medium carrier, the Instrumentality, is the cherry on top.
This article reflects my own opinion about what to build on the first turn. In a previous post, I asserted that a Large Deep Space Freighter (LDSF) with Transwarp Drives is always a safe choice to build. I reaffirm that it is acceptable to build the LDSF on the first turn.
In my opinion, however, there is a better choice for everyone. Every race should build a capital ship (a ship with weapons – also known as a warship) on turn 1. Continue reading →