Host Order

(Archived content — by SpaceSquad)

The following is the Classic Nu Host Order:

  • Update of clientside-actions:
  • – own cargotransfers
  • – planetary structures built
  • – starbases built
  • – jettison from ships
  • – lock towbeam
  • Cloak
  • Meteor shower
  • Sensor sweep & bioscan
  • Loki first decloak
  • Cloak fail
  • Superspy deluxe (Fcode change)
  • Minefield fcodes established
  • Lady Royale generates MCs
  • Most Mission 9, in order of ID:
  • -Rob
  • -Hiss
  • -Build fighters (incl. ‘lfm’)
  • -Repair Self (Borg)
  • -Dark sense
  • Cargo drop (ship to planet – by ID)
  • – including Imperial Assault
  • – including Ground Combat
  • Transfers (ship to foreign ship)
  • Beam transfer fcodes (by ID)
  • – including give ships (gsX)
  • Planets beam up money (“bum”)
  • Gather missions
  • Alchemy
  • Command Ships Move Towing – CAMPAIGN
  • Command Ships Move Normal – CAMPAIGN
  • Lay mines  (including starbases – CAMPAIGN)
  • Lay web mines (including starbases – CAMPAIGN)
  • Ion storms:
  • -move
  • -join
  • -decloak ships
  • -damage ships
  • -drag ships
  • -new storms formed
  • -affect minefields
  • Mine sweep/scoop (including starbases – CAMPAIGN)
  • Mine decay
  • Mines destroy mines
  • New minefield fcodes established
  • Web drain
  • Starbases fix or recycle ships
  • First build new ships
  • Clone ships
  • Super refit
  • Force a surrender at starbase
  • Mass check, repair & mkt
  • Towing ships move
  • – check for impact with debris disks and star clusters
  • Cobol Ramscoop makes fuel
  • Warpwell calculation
  • Star cluster radiation kills crew/colonists for moving ships
  • Most ships move (Incl. HYP)
  • – check for impact with debris disks and star clusters
  • Cobol Ramscoop makes fuel
  • Warpwell calculation
  • Star cluster radiation kills crew/colonists for moving ships
  • Intercepting ships move
  • – check for impact with debris disks and star clusters
  • Cobol Ramscoop makes fuel
  • Warpwell calculation
  • Star cluster radiation kills crew/colonists for moving ships
  • Star cluster radiation kills crew/colonists for non-moving ships
  • Glory device ships detonate
  • Firecloud chunnel
  • Loki second decloak
  • Starbase Primary Orders – Refuel, Max Defense, Unload all Freighters, Load Torps onto Ships, Repair Base + Send Money, Receive Money (CAMPAIGN)
  • Starbases build ‘free’ fighters
  • Starbases dump parts (dmp)
  • Mass check, repair & mkt
  • New natives appear
  • Colonise ships
  • Energy Defense Fields Activate (burn 50 fuel) – CAMPAIGN
  • (Depreciated: Loki third decloak)
  • Glory device ships detonate
  • Mass check, repair & mkt
  • Ship vs. ship combat
  • Borg gather debris
  • Gorbie Destroy Planet – CAMPAIGN
  • Mass check, repair & mkt
  • Ship vs. planet/base combat
  • Minefield fcodes established
  • Terraforming
  • Structure decay
  • Fascists Pillage planets
  • Rebel Ground Attack
  • Happiness change computed
  • Supplies produced (inc Bovinoids)
  • Enlighten – CAMPAIGN
  • Taxes produce MCs (if HP > 30)
  • Borg assimilate natives
  • Population growth (if HP > 69)
  • Overpopulation dies/eats supplies
  • Amorphous worms eat clans
  • Riots
  • Civil wars
  • Ore Condensing – CAMPAIGN
  • Mines produce minerals
  • Trans-uranium mutation
  • Second ship build
  • Mass check, repair & mkt
  • Autobuild to Targets
  • Scan (Superspy / Explore)
  • Scan for Ships
  • Scan for Planets (Explore Map and Nebulas)
  • Share ally information
  • Make score log include Priority Build Points
  • Send Player to Player Messages
  • Check for Winner

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